1. Abilities
  2. itm
  3. tactical
  4. sow
  5. war_kni
  6. mar_sen
  7. car_comb
  8. dmg_sust_01

Bloody Focus

frenzy

Bloody Focus

Using Gore with Furious Focus causes its target to bleed.

Attributes

Conditions

Metadata

Used by

Triggered by equipping an item (2)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
frenzy
Bloody Focus
2
bloomingshotBloody Focus – Periodic internal damage.
3
bloomingshotBloody Focus – Periodic internal damage.
  • [12s]
    bloomingshotBloody Focus
    Periodic internal damage.

    • On Apply

    Perform the following actions:

    • Play appearance epp . sith_warrior . skill . bloody_slashes
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.011
      - Standard Health Percent Min = (float) 0.011
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.11
      - Health Steal Percentage = (float) 0
  • [12s]
    bloomingshotBloody Focus
    Periodic internal damage.

    • On Apply

    Perform the following actions:

    • Play appearance epp . jedi_knight . skill . burning_slices
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.011
      - Standard Health Percent Min = (float) 0.011
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.11
      - Health Steal Percentage = (float) 0