1. Abilities
  2. test
  3. cdurel
  4. mark_swap

Mark and Swap

pt_translocate

Mark and Swap

Makrs a target, and then on activation again swap places with that target.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
pt_translocate
Mark and Swap
2
pt_translocate
Marked for Tele
3
pt_translocate
Second target
4
pt_translocateBenign Presence – Ignored by most enemies. Immune to leaps, pulls, interrupts, and ability activation pushback. Activating an aggressive or healing ability removes this effect prematurely.
5
pt_translocate
Ready to tele
  • [0s] [not displayed]
    pt_translocateEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​test.​primary_target
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​test.​primary_target
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [does not expire]
    pt_translocateMarked for Tele

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.mark_target.mark_target_cast, dependent on calling effect
    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    pt_translocateSecond target

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​test.​primary_target

    Perform the following actions:

    • Play appearance epp.bounty_hunter.translocate.cast_end
    • Add effect #4 to TARGET from CASTER
    • Swap Caster Position with Target
      - Swap Orientation = (bool) true
  • [6s]
    pt_translocateBenign Presence
    Ignored by most enemies.
    Immune to leaps, pulls, interrupts, and ability activation pushback.
    Activating an aggressive or healing ability removes this effect prematurely.


  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.translocate.buff_loop
    • Mark as neutralized
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
    • Modify stat Pushback Modifier, increase by 1
  • 2
    • After an ability is activated with tags tag.abl.utility.aggressive_action by CASTER

    Perform the following actions:

    • Remove this effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.translocate.buff_loop_end_temporary
  • [does not expire]
    pt_translocateReady to tele

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function