Volt Rush
Volt Rush
Deals <<1>> energy damage and Charges the target, stacking up to 3 times. Volt Rush deals more damage for each Charge stack on the target. Volt Rush has 3 ability ammo and recharges 1 ammo every 10 seconds.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141010560515072415 |
Combat log ID: | 4300662422634496 |
FQN: | abl. |
Star Wars name: | Volt Rush |
Other languages: | [Volt Rush] [Volt Rush] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.sith_ inquisitor. lightning_ ability abl. , tag.utility. aggressive_ action abl. , tag.sith_ inquisitor. force_ ability abl. , tag.sith_ inquisitor. volt_ rush abl. sith_ inquisitor. force_ attack Global ID: 16141160127206169581 FQN: abl. test. cdurel. volt_ rush_ old/3/1 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.sith_inquisitor.volt_rush_flux_aoe
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has an effect with the tag tag.abl.sith_inquisitor.volt_rush_flux_aoe
- If TARGET is an enemy
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.sith_ inquisitor. lightning_ ability abl. , tag.utility. aggressive_ action abl. , tag.sith_ inquisitor. force_ ability abl. , tag.sith_ inquisitor. volt_ rush abl. sith_ inquisitor. force_ attack Global ID: 16141161226717795360 FQN: abl. test. cdurel. volt_ rush_ old/3/2 - 1
- When effect is applied
Only when the following conditions are met:
- <
- Can only be called by other effects
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
sith_inquisitor. volt_rush. cast_end - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.11994
- Standard Health Percent Min = (float) 0.07994
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.994
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER, Combat Math Only
- Add effect #7 to TARGET from CASTER, Combat Math Only
- [5s]
Energized
Deals more damage with Volt Rush.Slot: Buff Duration: 5s On death: Effect is removed Initial stacks: 1 Max stacks: 3 # occurrences: 1 Tags: tag. abl. , tag.sith_ inquisitor. lightning_ ability abl. , tag.sith_ inquisitor. volt_ rush_ energized abl. , tag.utility. aggressive_ action abl. , tag.sith_ inquisitor. force_ ability abl. , tag.sith_ inquisitor. volt_ rush abl. sith_ inquisitor. force_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16141162326229423767 Combat log ID: 4300662422634826 FQN: abl. test. cdurel. volt_ rush_ old/3/3 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
- When stacks of this effect decrease
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for ability Volt Rush, increase by 30%
Volt Rush
Deals <<1>> energy damage to your target and leaves you feeling Energized for up to 5 seconds. The Energized effect can stack three times, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and recharges every 10 seconds. In addition, Volt Rush's damage is increased by 10% and if applicable healing.
FQN: abl.sith_inquisitor.volt_rush
- 2
- When effect is applied
- When stacks of this effect increase
- When stacks of this effect decrease
Only when the following conditions are met:
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for ability Chain Lightning, increase by 10%
Chain Lightning
Delivers an arc of lightning that deals <<1>> energy damage to up to 8 targets within 8 meters of the primary target. Chain Lightning immobilizes all affected targets for 0.5 seconds and slows all affected targets by 50% for 6 seconds. Chain Lightning overwhelms its targets for 45 seconds. Overwhelmed targets take an additional 10% damage from area attacks.
FQN: abl.sith_inquisitor.skill.lightning.chain_lightning
- 3
- When stacks of this effect increase to 3 stacks
Only when the following conditions are met:
Perform the following actions:
- Remove this effect
- 4
- When stacks of this effect increase to 4 stacks
Only when the following conditions are met:
Perform the following actions:
- Remove this effect
- [hidden] [10s]
Effect #4Slot: Debuff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.sith_ inquisitor. lightning_ ability abl. , tag.utility. aggressive_ action abl. , tag.sith_ inquisitor. force_ ability abl. , tag.sith_ inquisitor. volt_ rush abl. sith_ inquisitor. force_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET has one effect from Volt Flux
Volt Flux
Volt Rush triggers Lightning Storm when activated. Chain Lightning grants Volt Flux, causing Volt Rush to arc to multiple targets for the next 10 seconds.
FQN: abl.itm.tactical.sow.inq_con.sorc_sage.lig_tel.dmg_aoe_01
- Can only be called by other effects
- If TARGET has one effect from
Target overrides: - [target override] Caster
Global ID: 16141154629648048754 FQN: abl. test. cdurel. volt_ rush_ old/3/4 - Set Duration
- 1
- After Chain Lightning is activated by CASTER, not more than every 10s
Chain Lightning
Delivers an arc of lightning that deals <<1>> energy damage to up to 8 targets within 8 meters of the primary target. Chain Lightning immobilizes all affected targets for 0.5 seconds and slows all affected targets by 50% for 6 seconds. Chain Lightning overwhelms its targets for 45 seconds. Overwhelmed targets take an additional 10% damage from area attacks.
FQN: abl.sith_inquisitor.skill.lightning.chain_lightning
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.sith_inquisitor.lightning_storm
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- After
- [10s]
Volt Flux
Your next Volt Rush will jumps to multiple targets.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.sith_ inquisitor. lightning_ ability abl. , tag.utility. aggressive_ action abl. , tag.sith_ inquisitor. force_ ability abl. , tag.sith_ inquisitor. volt_ rush abl. , tag.sith_ inquisitor. volt_ rush_ flux_ aoe abl. sith_ inquisitor. force_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(Volt Rush)Volt Rush
Deals <<1>> energy damage to your target and leaves you feeling Energized for up to 5 seconds. The Energized effect can stack three times, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and recharges every 10 seconds. In addition, Volt Rush's damage is increased by 10% and if applicable healing.
FQN: abl.sith_inquisitor.volt_rush
Conditions: - Can only be called by other effects
Global ID: 16141155729159658657 Combat log ID: 4300662422634842 FQN: abl. test. cdurel. volt_ rush_ old/3/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Custom server-defined function
- [0s] [not displayed]
Effect #6Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.sith_ inquisitor. lightning_ ability abl. , tag.utility. aggressive_ action abl. , tag.sith_ inquisitor. force_ ability abl. , tag.sith_ inquisitor. volt_ rush abl. sith_ inquisitor. force_ attack Conditions: - <
- If CASTER has an effect with the tag tag.abl.sith_inquisitor.volt_rush_flux_aoe
- If TARGET is alive
- If TARGET is an enemy
- Can only be called by other effects
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 10m
Global ID: 16141156828671286548 FQN: abl. test. cdurel. volt_ rush_ old/3/6 - <
- 1
- When effect is applied
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Play appearance epp.
sith_inquisitor. , dependent on calling effectvolt_rush. arc
- 2
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Dispel all effects from tags tag.abl.sith_inquisitor.volt_rush_flux_aoe
- [0s] [not displayed]
Effect #7Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.sith_ inquisitor. lightning_ ability abl. , tag.utility. aggressive_ action abl. , tag.sith_ inquisitor. force_ ability abl. , tag.sith_ inquisitor. volt_ rush abl. sith_ inquisitor. force_ attack Conditions: - <AND
- Can only be called by other effects
Global ID: 16141157928182914891 FQN: abl. test. cdurel. volt_ rush_ old/3/7 - <AND
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If CASTER has at least 3 effects with the tag tag.abl.sith_inquisitor.volt_rush_energized
- If TARGET is a friend of CASTER
- If no previous subeffect met its conditions
Perform the following actions:
- Play appearance epp.
sith_inquisitor. dark_heal. cast_end - Heal the TARGET with Force for 2.11*BonusHeal + (0.082 to 0.123)*StandardHealth, causing no threat
- 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If CASTER has at least 2 effects with the tag tag.abl.sith_inquisitor.volt_rush_energized
- If TARGET is a friend of CASTER
- If no previous subeffect met its conditions
Perform the following actions:
- Play appearance epp.
sith_inquisitor. dark_heal. cast_end - Heal the TARGET with Force for 1.76*BonusHeal + (0.068 to 0.108)*StandardHealth, causing no threat
- 3
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If CASTER has an effect with the tag tag.abl.sith_inquisitor.volt_rush_energized
- If TARGET is a friend of CASTER
- If no previous subeffect met its conditions
Perform the following actions:
- Play appearance epp.
sith_inquisitor. dark_heal. cast_end - Heal the TARGET with Force for 1.41*BonusHeal + (0.054 to 0.086)*StandardHealth, causing no threat