1. Abilities
  2. test
  3. cdurel
  4. flaming_fist_item_test

Flaming Fist

abl_bh_pt_flaming_fist

Flaming Fist

Engages the jetpack and ignites your gauntlet, allowing you to strike the target with a flaming fist that deals <<1>> kinetic damage and <<2>> elemental damage.

Replaces Rocket Punch.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_pt_flaming_fist
Flaming Fist
2
abl_bh_pt_flaming_fist
Flaming Fist
3
immobilizedImmobilized (Tech) – Unable to move.
4
movementSlowedSlowed (Tech) – Movement speed reduced.
  • [0s] [not displayed]
    abl_bh_pt_flaming_fistEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flaming_fist.instant_cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.198
      - Standard Health Percent Min = (float) 0.158
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.78
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    abl_bh_pt_flaming_fistEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.061
      - Standard Health Percent Min = (float) 0.021
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.41
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [2s]
    immobilizedImmobilized (Tech)
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [2s]
    movementSlowedSlowed (Tech)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect