1. Abilities
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  5. force_gash_blood_bomb

Force Rend

abl_sw_ma_force_gash

Force Rend

Summons dark Force power to build 3 rage and rend the target, causing it to bleed for <<1>> internal damage over <<2[%d seconds/%d second/%d seconds]>>.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sw_ma_force_gash
Force Rend
2
abl_sw_ma_force_gashForce Rend – Periodic internal damage.
3
abl_sw_ma_force_gash
Force Rend
4
abl_sw_ma_force_gashBlood Bomb – Triggers a blood bomb when damaged with Vicious Slash or Smash.
5
abl_sw_ma_force_gash
Force Rend
6
abl_sw_ma_force_gash
Blood Bomb Counter
  • [0s] [not displayed]
    abl_sw_ma_force_gashEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.sith_warrior.force_gash.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.042
      - Standard Health Percent Min = (float) 0.042
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.42
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.sith_warrior.force_gash.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.042
      - Standard Health Percent Min = (float) 0.042
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.42
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 3 of TARGET's action points, causing no threat
  • 4
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
  • 5
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​sith_warrior.​blood_bomb_hit
  • [9s]
    abl_sw_ma_force_gashForce Rend
    Periodic internal damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.force_gash.bleed
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.042
      - Standard Health Percent Min = (float) 0.042
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.42
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When character takes damage that does not get redirected from tag tag.abl.sith_warrior.smash
    • Just before NPC with this effect dies

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0.1s]
    abl_sw_ma_force_gashEffect #3

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​sith_warrior.​recently_hit_by_smash_or_vs applied by CASTER
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​sith_warrior.​force_gash_dot applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [9s]
    abl_sw_ma_force_gashBlood Bomb
    Triggers a blood bomb when damaged with Vicious Slash or Smash.

  • 1
    • When character takes damage from tag tag.abl.sith_warrior.vicious_slash or tag.abl.sith_warrior.smash

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Remove this effect
  • [hidden] [0.6s]
    abl_sw_ma_force_gashEffect #5

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5.1m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.sith_warrior.massacre.enemy_hit
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.126
      - Standard Health Percent Min = (float) 0.126
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.26
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.aivelesne.energy_burst.energy_burst_negative_impact
  • 3
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 5.1m

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​sith_warrior.​blood_bomb_hit
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​sith_warrior.​blood_bomb_hit
        AND
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • [hidden] [9s]
    abl_sw_ma_force_gashBlood Bomb Counter

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function