Hyper Assault Cell
Hyper Assault Cell
Activating Shockstrike makes your next High Impact Bolt an automatic critical hit. Increases the critical bonus damage of Ion Wave, Shockstrike, Plasmatize, and Plasma Flare by 10%.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141086276089712683 |
Combat log ID: | 3397645548650496 |
FQN: | abl. |
Star Wars name: | Hyper Assault Cell |
Other languages: | Hyper-Sturmzelle Cellule d'hyperattaque |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140961990584836223 FQN: abl. trooper. skill. plasmatech. hyper_ assault_ cell/8/1 - 1
- After Shockstrike is activated by CASTER
Shockstrike
Strikes the target with an overcharged rifle butt, dealing <<1>> kinetic damage and releasing a powerful discharge that deals <<2>> elemental damage. Replaces Stockstrike.
FQN: abl.trooper.skill.plasmatech.shockstrike
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [15s]
Hyper Assault Cell
Next High Impact Bolt will be a critical hit.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. trooper. hyper_ assault_ cell Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(High Impact Bolt)High Impact Bolt
Fires a very powerful round at the target, dealing <<1>> weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
FQN: abl.trooper.high_impact_round
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140960891073210274 FQN: abl. trooper. skill. plasmatech. hyper_ assault_ cell/8/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectskill. combat_tactics - Modify meta stat Ranged Critical Chance for ability High Impact Bolt, increase by 1
High Impact Bolt
Fires a very powerful round at the target, dealing <<1>> weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
FQN: abl.trooper.high_impact_round
- 2
- When character deals damage with tags tag.
abl. that does not get redirectedtrooper. high_impact_round
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.