Prototype Armor
Prototype Armor
Taking critical damage grants Prototype Armor, increasing damage reduction by 2% for <<1>> seconds. Stacks up to 3 times. In addition activating Sonic Missile increases your defense chance by 30% for 6 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140915609556534670 |
Combat log ID: | 4151807446089728 |
FQN: | abl. |
Star Wars name: | Prototype Armor |
Other languages: | Rüstungsprototyp Armure prototype |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. heat_ ability Global ID: 16141039470843204596 FQN: abl. bounty_ hunter. skill. advanced_ prototype. prototype_ armor/7/1 - 1
- When character takes damage that does not get redirected with result Crit
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [15s]
Prototype Armor
Damage reduction increased.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 1 Max stacks: 3 # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. heat_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141042769378088973 FQN: abl. bounty_ hunter. skill. advanced_ prototype. prototype_ armor/7/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Damage Reduction: Elemental, increase by 0.02
- Modify stat Damage Reduction: Kinetic, increase by 0.02
- Modify stat Damage Reduction: Internal, increase by 0.02
- Modify stat Damage Reduction: Energy, increase by 0.02