Surging Shots
Surging Shots
Dealing periodic damage grants Surging Shots, increasing the damage dealt by your next Power Shot or Sweeping Blasters by 1%. This effect can stack up to 10 times and lasts up to <<1[%d seconds/%d second/%d seconds]>>.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141053740560704870 |
Combat log ID: | 3634474340319232 |
FQN: | abl. |
Star Wars name: | Surging Shots |
Other languages: | Brodelnde Schüsse Tirs d'afflux |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140938856259527442 FQN: abl. bounty_ hunter. skill. innovative_ ordnance. surging_ shots/7/1 - 1
- When character deals damage with tags tag.
abl. that does not get redirecteddebuff. damage_over_time
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- [15s]
Surging Shots
Damage dealt by next Power Shot or Sweeping Blasters increased.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 1 Max stacks: 10 # occurrences: 1 Tags: tag. abl. bounty_ hunter. surging_ shots Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140942154794412043 FQN: abl. bounty_ hunter. skill. innovative_ ordnance. surging_ shots/7/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for ability Power Shot, increase by 1%
Power Shot
Charges up both blasters and fires off two powerful shots that deal <<1>> weapon damage. Requires two blasters.
FQN: abl.bounty_hunter.power_shot
- Modify meta stat Damage Done Modifier (Percentage) for ability Sweeping Blasters, increase by 1%
Sweeping Blasters
Fires waves of blaster bolts at up to 8 targets within 5 meters of the target area, dealing <<1>> weapon damage over the duration. Standard and weak targets are sometimes knocked back by the sweeping bolts. Requires two blasters. Builds 32 heat over the duration.
FQN: abl.bounty_hunter.sweeping_blasters
- 2
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 10
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectskill. surging_shots. max_stacks_loop
- 3
- When character deals damage with tags tag.
abl. that does not get redirectedbounty_hunter. power_shot
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.