1. Abilities
  2. agent
  3. toxic_haze

Toxic Haze

abl_sp_toxic_haze

Toxic Haze

Executes your Tactical Advantage to drop a canister that fills the vicinity with poisonous gas, dealing <<1>> internal damage to up to 8 enemy targets within 8 meters over <<2[%d seconds/%d second/%d seconds]>>. The haze stuns standard and weak enemies for <<3[%d seconds/%d second/%d seconds]>>. Requires and consumes Tactical Advantage.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.agent.operative.lethality.8
  • apc.tutorial.agent.operative.concealment.3
  • apc.tutorial.agent.operative.medicine.3
  • apc.test.cdurel.class_prototypes.age_smu.operative_base
  • apc.agent.operative.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sp_toxic_haze
Toxic Haze
2
abl_sp_toxic_haze
Toxic Haze
3
stunnedStunned (Tech) – Unable to act.
4
abl_sp_toxic_haze
Toxic Haze
5
abl_sp_toxic_haze
Toxic Haze
  • [0s] [not displayed]
    abl_sp_toxic_hazeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.toxic_haze.target_damage_tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.034
      - Standard Health Percent Min = (float) 0.034
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.34
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [6.1s]
    stunnedStunned (Tech)
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.toxic_haze.stun, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.target_pop_in, dependent on calling effect
  • [0s] [not displayed]
    abl_sp_toxic_hazeEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.kolto_waves.pulse
    • Heal the TARGET with Tech for 0.54*BonusHeal + 0.027*StandardHealth, causing no threat