1. Abilities
  2. agent
  3. debilitate

Debilitate

hamstring

Debilitate

Deals <<2>> energy damage and stuns the target for <<1[%d/%d/%d]>> seconds.

Attributes

Conditions

Metadata

Users

Used by
  • apc.agent.operative.concealment_mods
  • apc.test.cdurel.class_prototypes.age_smu.operative_concealment_mods
  • apc.test.cdurel.class_prototypes.age_smu.operative_medicine_mods
  • apc.agent.operative.lethality_mods
  • apc.test.cdurel.class_prototypes.age_smu.operative_lethality_mods
  • apc.agent.operative.medicine_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
hamstring
Debilitate
2
stunnedStunned (Physical) – Unable to act.
  • [0s] [not displayed]
    hamstringEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.debilitate.debilitate_real
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.087
      - Standard Health Percent Min = (float) 0.047
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.67
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [4s]
    stunnedStunned (Physical)
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.debilitate.stun_loop, dependent on calling effect
    • Stun the TARGET