Volt Rush
Volt Rush
Deals damage and Charges target. Volt Rush deals more damage to Charged targets.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140993148962067932 |
Combat log ID: | 4254126451982336 |
FQN: | abl. |
Star Wars name: | Volt Rush |
Other languages: | [Volt Rush] [Volt Rush] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.sith_ inquisitor. lightning_ ability abl. , tag.sith_ inquisitor. cast_ time_ attack abl. , tag.utility. aggressive_ action abl. , tag.sith_ inquisitor. force_ ability abl. , tag.sith_ inquisitor. dark_ concentration_ proccer abl. , tag.sith_ inquisitor. lightning_ strike abl. , tag.sith_ inquisitor. force_ attack abl. sith_ inquisitor. wrath_ consumer Global ID: 16140949461400832585 FQN: abl. test. cdurel. volt_ rush_ backup/3/1 - 1
- When effect is applied
Only when the following conditions are met:
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
sith_inquisitor. lightning_strike. cast_end - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.162
- Standard Health Percent Min = (float) 0.122
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1.42
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER
- Add effect #6 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- If TARGET is a friend of CASTER
Perform the following actions:
- Play appearance epp.
sith_inquisitor. lightning_strike. cast_end - Heal the TARGET with Force for 1.56*BonusHeal + (0.068 to 0.078)*StandardHealth, causing no threat
- Add effect #4 to TARGET from CASTER
- [10s]
Charged
Takes more damage from Volt RushSlot: Buff Duration: 10s On death: Effect is removed Initial stacks: 1 Max stacks: 3 # occurrences: 1 Tags: tag. abl. , tag.sith_ inquisitor. lightning_ ability abl. , tag.sith_ inquisitor. cast_ time_ attack abl. , tag.utility. aggressive_ action abl. , tag.sith_ inquisitor. force_ ability abl. , tag.sith_ inquisitor. dark_ concentration_ proccer abl. , tag.sith_ inquisitor. lightning_ strike abl. , tag.sith_ inquisitor. force_ attack abl. sith_ inquisitor. wrath_ consumer Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16140952759935717168 Combat log ID: 4254126451982642 FQN: abl. test. cdurel. volt_ rush_ backup/3/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
- When stacks of this effect decrease
Perform the following actions:
- Modify meta stat Damage Received Modifier (Percentage) for ability Volt Rush, increase by 0.1
Volt Rush
Deals <<1>> energy damage to your target and leaves you feeling Energized for up to 5 seconds. The Energized effect can stack three times, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and recharges every 10 seconds. In addition, Volt Rush's damage is increased by 10% and if applicable healing.
FQN: abl.sith_inquisitor.volt_rush
- 2
- When effect is applied
- When stacks of this effect increase
- When stacks of this effect decrease
Only when the following conditions are met:
- If CASTER has one effect from 16140903176618293099 – not found
Perform the following actions:
- Modify meta stat Damage Received Modifier (Percentage) for ability Chain Lightning, increase by 0.1
Chain Lightning
Delivers an arc of lightning that deals <<1>> energy damage to up to 8 targets within 8 meters of the primary target. Chain Lightning immobilizes all affected targets for 0.5 seconds and slows all affected targets by 50% for 6 seconds. Chain Lightning overwhelms its targets for 45 seconds. Overwhelmed targets take an additional 10% damage from area attacks.
FQN: abl.sith_inquisitor.skill.lightning.chain_lightning
- 3
- When character takes damage that does not get redirected, not more than every 1s from tag tag.
abl. sith_inquisitor. chain_lightning - Just before NPC with this effect dies
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character takes damage that does not get redirected, not more than every 1s from tag tag.
- [hidden] [0.1s]
Effect #3Slot: Other (not visible) Duration: 0.1s On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.sith_ inquisitor. lightning_ ability abl. , tag.sith_ inquisitor. cast_ time_ attack abl. , tag.utility. aggressive_ action abl. , tag.sith_ inquisitor. force_ ability abl. , tag.sith_ inquisitor. dark_ concentration_ proccer abl. , tag.sith_ inquisitor. lightning_ strike abl. , tag.sith_ inquisitor. force_ attack abl. sith_ inquisitor. wrath_ consumer Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.1s
- Max Duration = (time) 0.1s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER has one effect from 16140903176618293099 – not found
- Can only be called by other effects
Global ID: 16140951660424089071 FQN: abl. test. cdurel. volt_ rush_ backup/3/3 - Set Duration
- 1
- Just before this effect is removed
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET does not have one effect from Volt Rush applied by CASTER
Volt Rush
Deals <<1>> energy damage to your target and leaves you feeling Energized for up to 5 seconds. The Energized effect can stack three times, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and recharges every 10 seconds. In addition, Volt Rush's damage is increased by 10% and if applicable healing.
FQN: abl.sith_inquisitor.volt_rush
- If TARGET is alive
- If TARGET is an enemy
- If TARGET does not have one effect from
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [10s]
Charged (Heal)
Takes more healing form Volt RushSlot: Buff Duration: 10s On death: Effect is removed Initial stacks: 1 Max stacks: 3 # occurrences: 1 Tags: tag. abl. , tag.sith_ inquisitor. lightning_ ability abl. , tag.sith_ inquisitor. cast_ time_ attack abl. , tag.utility. aggressive_ action abl. , tag.sith_ inquisitor. force_ ability abl. , tag.sith_ inquisitor. dark_ concentration_ proccer abl. , tag.sith_ inquisitor. lightning_ strike abl. , tag.sith_ inquisitor. force_ attack abl. sith_ inquisitor. wrath_ consumer Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16140954958958969558 Combat log ID: 4254126451982658 FQN: abl. test. cdurel. volt_ rush_ backup/3/4 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
- When stacks of this effect decrease
Perform the following actions:
- Modify meta stat Healing Received Modifier (Percentage) for ability Volt Rush, increase by 0.1
Volt Rush
Deals <<1>> energy damage to your target and leaves you feeling Energized for up to 5 seconds. The Energized effect can stack three times, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and recharges every 10 seconds. In addition, Volt Rush's damage is increased by 10% and if applicable healing.
FQN: abl.sith_inquisitor.volt_rush
- 2
- When effect is applied
- When stacks of this effect increase
- When stacks of this effect decrease
Only when the following conditions are met:
- If CASTER has one effect from 16140990314354209193 – not found
Perform the following actions:
- Modify meta stat Healing Received Modifier (Percentage) for ability Revivification, increase by 0.1
Revivification
Applies a periodic healing effect to up to 8 allies within 8 meters of the targeted area, which heals for <<1>> over <<2>> seconds. Once a target has received the periodic healing effect, the target may leave the area and will continue to be healed by the effect.
FQN: abl.sith_inquisitor.skill.corruption.revivification
- [hidden] [0.1s]
Effect #5Slot: Other (not visible) Duration: 0.1s On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.sith_ inquisitor. lightning_ ability abl. , tag.sith_ inquisitor. cast_ time_ attack abl. , tag.utility. aggressive_ action abl. , tag.sith_ inquisitor. force_ ability abl. , tag.sith_ inquisitor. dark_ concentration_ proccer abl. , tag.sith_ inquisitor. lightning_ strike abl. , tag.sith_ inquisitor. force_ attack abl. sith_ inquisitor. wrath_ consumer Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.1s
- Max Duration = (time) 0.1s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER has one effect from 16140990314354209193 – not found
- Can only be called by other effects
Global ID: 16140953859447341189 FQN: abl. test. cdurel. volt_ rush_ backup/3/5 - Set Duration
- 1
- Just before this effect is removed
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 20m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.sith_inquisitor.recently_spread_vr
- If TARGET has an effect with the tag tag.abl.sith_inquisitor.revivification_hot
- If TARGET does not have one effect from Volt Rush applied by CASTER
Volt Rush
Deals <<1>> energy damage to your target and leaves you feeling Energized for up to 5 seconds. The Energized effect can stack three times, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and recharges every 10 seconds. In addition, Volt Rush's damage is increased by 10% and if applicable healing.
FQN: abl.sith_inquisitor.volt_rush
- If TARGET is alive
- If TARGET is a friend of CASTER
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [0s] [not displayed]
Effect #6Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.sith_ inquisitor. lightning_ ability abl. , tag.sith_ inquisitor. cast_ time_ attack abl. , tag.utility. aggressive_ action abl. , tag.sith_ inquisitor. force_ ability abl. , tag.sith_ inquisitor. dark_ concentration_ proccer abl. , tag.sith_ inquisitor. lightning_ strike abl. , tag.sith_ inquisitor. force_ attack abl. sith_ inquisitor. wrath_ consumer Conditions: - <
- If TARGET has an effect with the tag tag.abl.sith_inquisitor.overload_charged
- Can only be called by other effects
Global ID: 16140957157982226028 FQN: abl. test. cdurel. volt_ rush_ backup/3/6 - <
- 1
- When effect is applied
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec =Volt RushVolt Rush
Deals <<1>> energy damage to your target and leaves you feeling Energized for up to 5 seconds. The Energized effect can stack three times, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and recharges every 10 seconds. In addition, Volt Rush's damage is increased by 10% and if applicable healing.
FQN: abl.sith_inquisitor.volt_rush
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0 - Dispel all effects from tags tag.abl.sith_inquisitor.overload_charged
- [hidden] [10s]
Effect #7Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.sith_ inquisitor. lightning_ ability abl. , tag.sith_ inquisitor. recently_ spread_ vr abl. , tag.sith_ inquisitor. cast_ time_ attack abl. , tag.utility. aggressive_ action abl. , tag.sith_ inquisitor. force_ ability abl. , tag.sith_ inquisitor. dark_ concentration_ proccer abl. , tag.sith_ inquisitor. lightning_ strike abl. , tag.sith_ inquisitor. force_ attack abl. sith_ inquisitor. wrath_ consumer Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140956058470597659 FQN: abl. test. cdurel. volt_ rush_ backup/3/7 - Set Duration