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  7. imperial_cold_assault_commander
Portrait

Imperial Cold Assault Commander

Level 37 | Elite | Pistoleer Commander


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m100100%

Power Shot

Fire a single powerful blast at the target

FQN: abl.​npc.​ability.​pistol.​power_shot

Power Shot
6s1.5s cast30 m50100%

Prototype Blaster Round

Charged shot from special pistol

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Prototype Blaster Round
6s1.5s cast30 m25100%

Orbital Bombardment

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbital Bombardment
20s3s cast30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4282593587422861087

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a02
  • Material: head_human_bmf_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmf_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmf_caucasian_a01_chops
  • + facehair_human_bmf_caucasian_a01_goatee
  • + facehair_human_bmf_caucasian_a01_mustache
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bmf_caucasian_a01_mustache
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h25_p
     skincolor_human_non_h30_p
      haircolor
      (one of 2)
       haircolor_human_non_h02_p
         haircolor_human_non_h14_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c20_m
              Body details
              SlotDetails
              chestchest_tight_bmf_archetype
              • + chest_tight_bmf_med_ge_a10_shld
              • + chest_tight_bmf_med_ge_a10_chest
              • + chest_tight_bmf_med_ge_a10_collar
              • Material: chest_tight_med_ge_a10impofficer02_m
              bracerbracer_short_bmf_archetype
              • Material: bracer_short_med_ge_a10impofficer02_u_v01
              handhand_glove_bmf_archetype
              • + hand_glove_bmf_med_ge_a10_wrist
              • Material: hand_glove_med_ge_a10impofficer02_u
              waistwaist_belt_bmf_archetype
              • + waist_belt_bmf_med_ge_a10_front
              • + waist_belt_bmf_med_ge_a10_back
              • Material: waist_belt_med_ge_a10impofficer02_u
              legleg_pant_bmf_archetype
              • Material: leg_pant_med_ge_a10impofficer02_m_v02
              bootboot_tall_bmf_archetype
              • + boot_tall_bmf_med_ge_a10_shin
              • Material: boot_tall_med_ge_a10impofficer02_u