FR_Ability Pull Dynamic
FR_Ability Pull Dynamic
FR_This ability is executed by the target of the "Force Throw" ability. Makes the target grab a nearby dynamic object, and pull it to him.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16140914801671078061 |
Combat log ID: | 806826786422784 |
FQN: | abl. |
Star Wars name: | FR_Ability Pull Dynamic |
Autres langues: | [ability_pull_dynamic] DE_Ability Pull Dynamic |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Buff Duration: instant Initial stacks: 1 Max stacks: 1 # occurrences: 0 Global ID: 16140938368598119980 FQN: abl. test. ammer. force_ throw_ test. final. ability_ pull_ dynamic/0/1 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 35m
Only when the following conditions are met:
- <
- If TARGET has one effect from FR_Proximity Mine Attached
FR_Proximity Mine Attached
FR_This object has a proximity mine attached to it. It will blow if an enemy gets near it.
FQN: abl.test.ammer.force_throw_test.final.buff_mine_attached
- If TARGET does not have 1 or more effects with the tag tag.abl.test.ammer.force_throw_test.do_not_move
- If TARGET has an effect with the tag tag.abl.test.ammer.force_throw_test.dynamic_object_available
- If TARGET is alive
- If TARGET has one effect from
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) -100 - Add effect #2 to TARGET from TARGET
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If stacks of this effect = 1
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #3 to TARGET from TARGET
- [hidden] [0s]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET does not have 1 or more effects with the tag tag.abl.test.ammer.force_throw_test.do_not_move
- If TARGET has one effect from FR_Proximity Mine Attached
FR_Proximity Mine Attached
FR_This object has a proximity mine attached to it. It will blow if an enemy gets near it.
FQN: abl.test.ammer.force_throw_test.final.buff_mine_attached
- If TARGET has an effect with the tag tag.abl.test.ammer.force_throw_test.dynamic_object_available
- If TARGET is alive
- Can only be called by other effects
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 35m
Global ID: 16140941667133004565 FQN: abl. test. ammer. force_ throw_ test. final. ability_ pull_ dynamic/0/2 - <
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Ballistic To Caster
- Knockdown = (int) 2
- Height = (float) 4 - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 4,45
- Travel Time = (time) 0s - Play appearance epp.
test. ammer. force_throw_test. npc_pull_object_hit
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 100
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0 - Add effect #4 to TARGET from TARGET
- [hidden] [0s]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET does not have 1 or more effects with the tag tag.abl.test.ammer.force_throw_test.do_not_move
- If TARGET has an effect with the tag tag.abl.test.ammer.force_throw_test.dynamic_object_available
- If TARGET is alive
- Can only be called by other effects
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 35m
Global ID: 16140940567621376330 FQN: abl. test. ammer. force_ throw_ test. final. ability_ pull_ dynamic/0/3 - <
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Ballistic To Caster
- Knockdown = (int) 2
- Height = (float) 4 - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 4,45
- Travel Time = (time) 0s - Play appearance epp.
test. ammer. force_throw_test. npc_pull_object_hit
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 100
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0 - Add effect #4 to TARGET from TARGET
- [hidden] [2s]
Effect #4Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 0s
Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16140943866156261299 FQN: abl. test. ammer. force_ throw_ test. final. ability_ pull_ dynamic/0/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
test. ammer. force_throw_test. dynamic_object_death
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.test.ammer.force_throw_test.do_not_move
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,1, 38° pitch, 180° yaw
- Damage
- Damage Type = (int) 1
- Level Cap = (int) 0
- Amount Max = (float) 85
- Amount Min = (float) 55
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0 - Stun the TARGET