FR_Buff Dynamic Barrel
FR_Buff Dynamic Barrel
FR_This buff marks a target as a dynamic object with the barrel appearance.
Attributs
Type: | passive |
Activation time: | 0.5s cast |
Target type: | Self |
AI type: | Buff |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141178590811110698 |
Combat log ID: | 806843966291968 |
FQN: | abl. |
Star Wars name: | FR_Buff Dynamic Barrel |
Autres langues: | [buff_dynamic_barrel] DE_Buff Dynamic Barrel |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. test. ammer. force_ throw_ test. dynamic_ object_ available Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141032149995332295 FQN: abl. test. ammer. force_ throw_ test. final. buff_ dynamic_ barrel/0/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Mark as neutralized
- Play appearance epp.
test. ammer. force_throw_test. objects. barrel
- 2
- When character dies (a 100% chance)
Only when the following conditions are met:
- <
- If CASTER does not have at least 1 of any effects from the ability FR_Proximity Mine Attached
FR_Proximity Mine Attached
FR_This object has a proximity mine attached to it. It will blow if an enemy gets near it.
FQN: abl.test.ammer.force_throw_test.final.buff_mine_attached
- If CASTER does not have at least 1 of any effects from the ability FR_Ability Pull Dynamic
FR_Ability Pull Dynamic
FR_This ability is executed by the target of the "Force Throw" ability. Makes the target grab a nearby dynamic object, and pull it to him.
FQN: abl.test.ammer.force_throw_test.final.ability_pull_dynamic
- If CASTER does not have at least 1 of any effects from the ability
Perform the following actions:
- Play appearance epp.
test. ammer. force_throw_test. dynamic_object_death