FR_Force Throw
FR_Force Throw
FR_Target an enemy and use this ability to throw an object at them.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16140973764431118738 |
Combat log ID: | 806818196488192 |
FQN: | abl. |
Star Wars name: | FR_Force Throw |
Autres langues: | [ability_force_throw] DE_Force Throw |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [3s]
Effect #1Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Hydra script: hyd. test. ammer. force_ throw_ test. final. inst_ dynamic_ object Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 0s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140952584611232483 FQN: abl. test. ammer. force_ throw_ test. final. ability_ force_ throw/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook ThrowObject
- Add effect #2 to TARGET from TARGET
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - <
- If PRIMARY TARGET does not have 1 or more effects with the tag tag.abl.test.ammer.force_throw_test.do_not_move
- If TARGET is an enemy
- If TARGET is alive
- Can only be called by other effects
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 3m
Global ID: 16140949286076350410 FQN: abl. test. ammer. force_ throw_ test. final. ability_ force_ throw/0/2 - <
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 55
- Amount Min = (float) 35
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0