1. Pouvoirs
  2. trooper
  3. skill
  4. gunnery
  5. burning_bolt

[Burning Shot]

poisonmeat

[Burning Shot]

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.trooper.commando.gunnery

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
poisonmeat
[Burning Shot]
2
abl_bh_me_collateral_damage
Burning (Priming Shot)
3
abl_bh_me_collateral_damage
Burning (Vortex Bolt)
  • [hidden] [does not expire]
    poisonmeatEffect #1

  • 1
    • When character deals damage with tags tag.abl.bounty_hunter.priming_shot that does not get redirected, not more than every 1s

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When character deals damage with tags tag.abl.trooper.vortex_bolt that does not get redirected, not more than every 1s

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [15s]
    abl_bh_me_collateral_damage Burning (Priming Shot)

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.incendiary_missile.incendiary_missile_burn, dependent on calling effect
  • 2
    • When effect ticks
    • When character takes damage that does not get redirected, not more than every 1s from tag tag.abl.bounty_hunter.blazing_bolts or tag.abl.bounty_hunter.tracer_missile_dmg or tag.abl.bounty_hunter.heatseeker_missiles
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,031
      - Standard Health Percent Min = (float) 0,031
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,31
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [15s]
    abl_bh_me_collateral_damage Burning (Vortex Bolt)

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.firebomb.burn, dependent on calling effect
  • 2
    • When effect ticks
    • When character takes damage that does not get redirected, not more than every 1s from tag tag.abl.trooper.grav_dmg or tag.abl.trooper.boltstorm or tag.abl.trooper.demolition_round
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,031
      - Standard Health Percent Min = (float) 0,031
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,31
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0