1. Pouvoirs
  2. bounty_hunter
  3. skill
  4. arsenal
  5. priming_shot

Tir d'apprêt

abl_bh_me_tracing_shot

Tir d'apprêt

Décoche un tir d'apprêt infligeant <<1>> points de dégâts d'arme, et qui, en cas de succès, active instantanément votre prochain missile traçant et marque la cible. Les attaques des armes à distance infligent 5 % de dégâts en plus aux cibles marquées. Nécessite deux blasters.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.bounty_hunter.mercenary.arsenal.5
  • apc.bounty_hunter.mercenary.arsenal

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_me_tracing_shot
Tir d'apprêt
2
lazetargetBalise traçante – Le prochain missile traçant s'active instantanément.
3
cbt_st_markedVerrouillage (physique) – Les dégâts provenant des attaques à distance sont augmentés.
  • [0s] [not displayed]
    abl_bh_me_tracing_shotEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.priming_shot.instant_cast
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,202
      - Standard Health Percent Min = (float) 0,202
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,34
      - Coefficient = (float) 2,02
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,34
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged