Tir d'apprêt
Tir d'apprêt
Décoche un tir d'apprêt infligeant <<1>> points de dégâts d'arme, et qui, en cas de succès, active instantanément votre prochain missile traçant et marque la cible. Les attaques des armes à distance infligent 5 % de dégâts en plus aux cibles marquées. Nécessite deux blasters.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 3.0.0 |
Global ID: | 16140966830595575414 |
Combat log ID: | 3411372264128512 |
FQN: | abl. |
Star Wars name: | Tir d'apprêt |
Autres langues: | Priming Shot Vorbereitungsschuss |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. priming_ shot abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. blaster_ ability Global ID: 16140988756092110602 FQN: abl. bounty_ hunter. skill. arsenal. priming_ shot/15/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. priming_shot. instant_cast - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,202
- Standard Health Percent Min = (float) 0,202
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0,34
- Coefficient = (float) 2,02
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0,34
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Ranged
- [12s]
Balise traçante
Le prochain missile traçant s'active instantanément.Slot: Buff Duration: 12s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. priming_ shot abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. blaster_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 12s
- Max Duration = (time) 12s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(Missile traçant)Missile traçant
Envoie un missile sur la cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques, la brisant et lui appliquant une signature thermique. L'index d'armure des cibles brisées est réduit de 20 % pendant <<3[$d seconde/$d seconde/$d secondes]>>. Les signatures thermiques rendent les cibles vulnérables au tir aligné et augmentent les dégâts qui leur sont infligés par les missiles thermoguidés pendant <<2[$d seconde/$d seconde/$d secondes]>>. Remplace le tir puissant.
FQN: abl.bounty_hunter.skill.arsenal.tracer_missile
Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16140989855603736903 Combat log ID: 3411372264128770 FQN: abl. bounty_ hunter. skill. arsenal. priming_ shot/15/2 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectpriming_shot. proc
- 2
- When effect is applied
Perform the following actions:
- Modify meta stat Temps d'activation for ability Missile traçant, percent of base = -1 | 0 | 0
Missile traçant
Envoie un missile sur la cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques, la brisant et lui appliquant une signature thermique. L'index d'armure des cibles brisées est réduit de 20 % pendant <<3[$d seconde/$d seconde/$d secondes]>>. Les signatures thermiques rendent les cibles vulnérables au tir aligné et augmentent les dégâts qui leur sont infligés par les missiles thermoguidés pendant <<2[$d seconde/$d seconde/$d secondes]>>. Remplace le tir puissant.
FQN: abl.bounty_hunter.skill.arsenal.tracer_missile
- 3
Perform the following actions:
- Remove this effect
- [45s]
Verrouillage (physique)
Les dégâts provenant des attaques à distance sont augmentés.Slot: Debuff Duration: 45s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. physical abl. , tag.bounty_ hunter. priming_ shot abl. , tag.bounty_ hunter. heat_ ability abl. , tag.debuff. ranged_ vulnerability abl. bounty_ hunter. blaster_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45s
- Max Duration = (time) 45s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. ranged_ vulnerability
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140990955115365040 Combat log ID: 3411372264128776 FQN: abl. bounty_ hunter. skill. arsenal. priming_ shot/15/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat [modifier_percentage], increase by 0,05