1. Pouvoirs
  2. bounty_hunter
  3. skill
  4. bodyguard
  5. kolto_shell

Rempart de kolto

koltoshell

Rempart de kolto

Déploie un rempart de kolto autour de la cible. Dispose de 7 charges et dure jusqu'à 3 minutes. Quand la cible subit des dégâts, le rempart de kolto perd 1 charge et restitue <<1>> points de santé à la cible. Cet effet n'est disponible que toutes les 2,5 secondes. Un seul rempart de kolto peut être utilisé à la fois sur une cible.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.bounty_hunter.mercenary.bodyguard
  • apc.tutorial.bounty_hunter.mercenary.bodyguard.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
6
koltoshellRempart de kolto – Soins en cas de dégâts.
2
koltoshell
Rempart de kolto
3
koltoshell
Obus aspergeants
4
merc_comm_uti_supercharged_defenseObus bouclier – Absorbe les dégâts.
5
koltoshell
Rempart de kolto
  • [180s]
    koltoshellRempart de kolto
    Soins en cas de dégâts.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.kolto_shell.kolto_shell_cast
  • 2
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.kolto_shell.kolto_shell_cast
    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) 6
      - Amount Min = (float) 6
      - Amount Percent = (float) 0
  • 3
    • When character takes damage, not more than every 3s

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.bounty_hunter.kolto_shell.kolto_shell_proc
    • Heal the TARGET with Tech for 0,52*BonusHeal + 0,026*StandardHealth, causing no threat
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [4s]
    merc_comm_uti_supercharged_defenseObus bouclier
    Absorbe les dégâts.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.shell_shield.buff
  • 3
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0,013
      - Standard Health Percent Min = (float) 0,013
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0,26
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [4.5s]
    koltoshellEffect #5