1. Pouvoirs
  2. bounty_hunter
  3. skill
  4. innovative_ordnance
  5. mag_shot

Tir magnétique

abl_bh_me_mag_shot

Tir magnétique

Déclenche un tir très puissant qui inflige <<1[$d point/$d point/$d points]>> de dégâts d'arme à la cible. Nécessite deux blasters.

Remplace le tir aligné.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.bounty_hunter.mercenary.innovative_ordnance
  • apc.tutorial.bounty_hunter.mercenary.innovative_ordnance.2

Related effects, buffs and debuffs

Ability activation
1
abl_bh_me_mag_shot
Tir magnétique
  • [0s] [not displayed]
    abl_bh_me_mag_shotEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.mag_shot.instant_cast
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,22
      - Standard Health Percent Min = (float) 0,22
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,47
      - Coefficient = (float) 2,2
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 2
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,47
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged