Fuite propulsée
Fuite propulsée
Bondissez 20 mètres en arrière, gagnant l'immunité contre les effets de contrôle pendant le bond. De plus, personne ne peut vous sauter dessus ou vous attirer, et vous obtenez l'immunité contre le recul et les interruptions pendant 4 secondes. Subir des dégâts de mêlée ou des dégâts techno pendant ces 4 secondes réinitialise le délai de la fuite propulsée. Cet effet n'est disponible que toutes les 40 secondes. Utilisation impossible en cas d'immobilisation ou de gêne. Requiert deux blasters.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 4.0.0 |
Global ID: | 16141075458265951650 |
Combat log ID: | 3633465023004672 |
FQN: | abl. |
Star Wars name: | Fuite propulsée |
Autres langues: | Rocket Out Raketenabgang |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [1s]
Fuite propulsée
Immunité contre les effets de contrôle.Slot: Buff Duration: 1s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141151450616929119 FQN: abl. bounty_ hunter. rocket_ out/15/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. knockdown abl. , tag.debuff. lift abl. , tag.debuff. physics abl. , tag.debuff. banish abl. , tag.debuff. root abl. , tag.debuff. deafen abl. , tag.debuff. snare abl. , tag.debuff. blind abl. , tag.debuff. stun abl. , tag.debuff. fear abl. , tag.debuff. sleep abl. debuff. hindered
- [4s]
Écran de fumée
Immunité contre les sauts, les tractions, les interruptions et le recul d'activation de pouvoirs.Slot: Buff Duration: 4s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. cover_ bonuses abl. , tag.buff. cover_ immunities abl. buff. interrupt_ immunity Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If CASTER has the ability 16141088201678836672 – not found
Global ID: 16141150351105300754 Combat log ID: 3633465023004990 FQN: abl. bounty_ hunter. rocket_ out/15/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectskill. smoke_screen. gain_effect - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt - Modify stat Modificateur de recul, increase by 1
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141149251593672609 FQN: abl. bounty_ hunter. rocket_ out/15/3 - 1
- When effect is applied
Perform the following actions:
- Dive To Point
- Halt Movement = (bool) false
- Dive Type = (string) DiveToStanding
- Dive To Point Anim = (string) cb_2pistol_jet_charge_back_01_common
- Ability Spec = 0
- Rank = (int) 1
- Dive Heading Source = (int) 2
- Distance = (float) 2
- Speed = (float) 3
- Dive Heading Degrees = (float) 180 - Play appearance epp.
bounty_hunter. , dependent on calling effectrocket_out. cast_instant