1. Abilities
  2. bounty_hunter
  3. rocket_out

Rocket Out

merc_rocket_out

Rocket Out

Jet backward 20 meters, gaining immunity to controlling effects while jetting. In addition, you can not be leapt to, pulled, and are immune to pushback and interrupts for 4 seconds. Taking melee or tech damage within those 4 seconds refreshes the cooldown on Rocket Out. This effect can only occur once every 40 seconds. Cannot be used while immobilized or hindered. Requires two blasters.

Attributes

Conditions

Metadata

Users

Used by
  • apc.bounty_hunter.mercenary.bodyguard_mods
  • apc.bounty_hunter.mercenary.arsenal_mods
  • apc.bounty_hunter.mercenary.innovative_ordnance_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
merc_rocket_outRocket Out – Immune to controlling effects.
2
merc_comm_uti_smoke_screenSmoke Screen – Immune to leaps, pulls, interrupts, and ability activation pushback.
3
merc_rocket_out
Rocket Out
  • [1s]
    merc_rocket_outRocket Out
    Immune to controlling effects.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.lift, tag.abl.debuff.physics, tag.abl.debuff.banish, tag.abl.debuff.root, tag.abl.debuff.deafen, tag.abl.debuff.snare, tag.abl.debuff.blind, tag.abl.debuff.stun, tag.abl.debuff.fear, tag.abl.debuff.sleep, tag.abl.debuff.hindered
  • [4s]
    merc_comm_uti_smoke_screenSmoke Screen
    Immune to leaps, pulls, interrupts, and ability activation pushback.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.skill.smoke_screen.gain_effect, dependent on calling effect
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
    • Modify stat Pushback Modifier, increase by 1
  • [0s] [not displayed]
    merc_rocket_outEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Dive To Point
      - Halt Movement = (bool) false
      - Dive Type = (string) DiveToStanding
      - Dive To Point Anim = (string) cb_2pistol_jet_charge_back_01_common
      - Ability Spec = 0
      - Rank = (int) 1
      - Dive Heading Source = (int) 2
      - Distance = (float) 2
      - Speed = (float) 3
      - Dive Heading Degrees = (float) 180
    • Play appearance epp.bounty_hunter.rocket_out.cast_instant, dependent on calling effect