1. Pouvoirs
  2. bounty_hunter
  3. skill
  4. firebug
  5. scorch

Incinération

abl_bh_pt_scorch

Incinération

Enflamme la cible avec un tir de feu qui la brûle et lui inflige <<1[$d point/$d point/$d points]>> de dégâts élémentaires pendant <<2[%d seconde/%d seconde/%d secondes]>>. L'incinération rend également la cible susceptible pendant <<3[%d seconde/%d seconde/%d secondes]>>, augmentant de 5 % les dégâts infligés à la cible par les attaques techno. Lorsqu'une cible affectée meurt, l'incinération est transmise à la cible ennemie la plus proche non affectée dans un rayon de 10 mètres.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.bounty_hunter.powertech.pyrotech.5
  • apc.bounty_hunter.powertech.pyrotech
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_pyrotech

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_pt_scorch
Incinération
2
abl_bh_pt_scorchIncinération – Dégâts élémentaires réguliers.
3
cbt_st_susceptibleSusceptibilité (techno) – Les dégâts provenant des attaques techno sont augmentés.
4
abl_bh_pt_scorch
Incinération
5
abl_bh_pt_scorch
Incinération
6
abl_bh_pt_scorch
Incinération
7
abl_bh_pt_scorch
Incinération
  • [0s] [not displayed]
    abl_bh_pt_scorchEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.scorch.instant_cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,037
      - Standard Health Percent Min = (float) 0,037
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,37
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [30s]
    abl_bh_pt_scorchIncinération
    Dégâts élémentaires réguliers.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.scorch.target_burn, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,037
      - Standard Health Percent Min = (float) 0,037
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,37
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • Just before NPC with this effect dies

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​scorch_dot applied by CASTER
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [45s]
    cbt_st_susceptibleSusceptibilité (techno)
    Les dégâts provenant des attaques techno sont augmentés.

  • 1
    • When effect is applied

    Perform the following actions:

  • [hidden] [5s]
    abl_bh_pt_scorchEffect #4

  • 1
    • When character receives an effect with tags tag.abl.bounty_hunter.scorch_jump_received

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,037
      - Standard Health Percent Min = (float) 0,037
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,37
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Remove this effect
  • [0s] [not displayed]
    abl_bh_pt_scorchEffect #5

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​bounty_hunter.​scorch_jump_target
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [0s]
    abl_bh_pt_scorchEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.scorch.target_jump, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [1s]
    abl_bh_pt_scorchIncinération