Missile incendiaire
Missile incendiaire
Tire un missile qui explose au contact et met le feu à sa cible, lui infligeant <<1>> points de dégâts élémentaires et <<2>> points de dégâts élémentaires supplémentaires pendant <<3[$d seconde/$d seconde/$d secondes]>>.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141008407509477808 |
Combat log ID: | 2027022700249088 |
FQN: | abl. |
Star Wars name: | Missile incendiaire |
Autres langues: | Incendiary Missile Brandrakete |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.bounty_ hunter. incendiary_ dd abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. direct_ tech_ attack abl. , tag.bounty_ hunter. missile_ ability abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. flamethrower_ ability Initializers: - Set type to Other, cannot toggle off
Global ID: 16141116671374316384 FQN: abl. bounty_ hunter. skill. firebug. incendiary_ missile/41/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. incendiary_missile. incendiary_missile_fire - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,061
- Standard Health Percent Min = (float) 0,021
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,41
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- [15s]
Brûlure (missile incendiaire)
Dégâts élémentaires réguliers.Slot: Debuff Duration: 15s On death: Effect is removed Tick rate: 3s (5 ticks) # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. missile_ ability abl. , tag.debuff. damage_ over_ time abl. , tag.bounty_ hunter. inc_ missile_ dot abl. , tag.debuff. burn abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. fire_ dot abl. , tag.bounty_ hunter. flamethrower_ ability abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141115571862688405 Combat log ID: 2027022700249344 FQN: abl. bounty_ hunter. skill. firebug. incendiary_ missile/41/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectincendiary_missile. incendiary_missile_burn
- 2
- When effect ticks (60% chance)
Only when the following conditions are met:
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effecteruptive_flames. ignition - Add effect #6 to TARGET from CASTER
- 3
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,031
- Standard Health Percent Min = (float) 0,031
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,31
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 4
- When character takes damage that does not get redirected, not more than every 1s from tag tag.
abl. bounty_hunter. searing_wave_damage - Just before NPC with this effect dies
Only when the following conditions are met:
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character takes damage that does not get redirected, not more than every 1s from tag tag.
- 5
- When character takes damage that does not get redirected, not more than every 1s from tag tag.
abl. bounty_hunter. fusion_missile_dd - Just before NPC with this effect dies
Only when the following conditions are met:
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character takes damage that does not get redirected, not more than every 1s from tag tag.
- 6
- When effect is applied
- When effect is refreshed
Only when the following conditions are met:
Perform the following actions:
- 7
- When character takes damage that does not get redirected, not more than every 2.5s from tag tag.
abl. or tag.bounty_hunter. death_from_above abl. bounty_hunter. sweeping_blasters
Only when the following conditions are met:
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,031
- Standard Health Percent Min = (float) 0,031
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,31
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Reset Timer
- When character takes damage that does not get redirected, not more than every 2.5s from tag tag.
- [hidden] [0.1s]
Effect #3Slot: Other (not visible) Duration: 0.1s On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. missile_ ability abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. flamethrower_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.1s
- Max Duration = (time) 0.1s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141114472351050950 FQN: abl. bounty_ hunter. skill. firebug. incendiary_ missile/41/3 - Set Duration
- 1
- Just before this effect is removed
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 20m
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.bounty_hunter.rad_burns or tag.abl.bounty_hunter.recently_hit_by_ft applied by CASTER
- If TARGET does not have 1 or more effects with the tag tag.abl.bounty_hunter.inc_missile_dot applied by CASTER
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [15s]
Ralentissement (techno)
Vitesse de déplacement réduite.Slot: Debuff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. tech abl. , tag.debuff. snare abl. , tag.bounty_ hunter. missile_ ability abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. flamethrower_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141122168932456675 Combat log ID: 2027022700249402 FQN: abl. bounty_ hunter. skill. firebug. incendiary_ missile/41/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 70%
- [45s]
Vulnérabilité aux attaques (mental)
Augmentation des dégâts subis suite aux attaques élémentaires et internes.Slot: Debuff Duration: 45s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. missile_ ability abl. , tag.dispel_ type. mental abl. , tag.debuff. elemental_ and_ internal_ vulnerability abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. flamethrower_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45s
- Max Duration = (time) 45s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. elemental_ and_ internal_ vulnerability
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141121069420829204 Combat log ID: 2027022700249408 FQN: abl. bounty_ hunter. skill. firebug. incendiary_ missile/41/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat [modifier_percentage], increase by 0,07
- Modify stat [modifier_percentage], increase by 0,07
- [0s] [not displayed]
Brûlure (flammes explosives)Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. , tag.bounty_ hunter. missile_ ability abl. , tag.debuff. damage_ over_ time abl. , tag.bounty_ hunter. inc_ missile_ dot abl. , tag.debuff. burn abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. fire_ dot abl. bounty_ hunter. flamethrower_ ability Conditions: - Can only be called by other effects
Global ID: 16141119969909199961 Combat log ID: 2027022700249462 FQN: abl. bounty_ hunter. skill. firebug. incendiary_ missile/41/6 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
- If TARGET != PRIMARY TARGET
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effecteruptive_flames. flame_target - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,031
- Standard Health Percent Min = (float) 0,031
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,31
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0