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Oiseaux siffleurs

missilefan

Oiseaux siffleurs

Le missile incendiaire inflige des dégâts à 4 cibles maximum et applique un détonateur à chaque cible qu'il touche. Lorsque les cibles sont touchées par l'onde fulgurante, les détonateurs explosent, infligeant des dégâts à chaque cible.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_pyrotech_mods
  • apc.bounty_hunter.powertech.pyrotech_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missilefan
Oiseaux siffleurs
2
missilefan
Oiseaux siffleurs
3
missilefanOiseaux siffleurs – Charge prête pour la détonation.
  • [hidden] [does not expire]
    missilefanEffect #1

  • 1
    • When character deals damage with tags tag.abl.bounty_hunter.incendiary_dd that does not get redirected

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    missilefanEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,005
      - Standard Health Percent Min = (float) 0,005
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,05
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [10s]
    missilefanOiseaux siffleurs
    Charge prête pour la détonation.

  • 1
    • When character takes damage from tag tag.abl.bounty_hunter.searing_wave

    Perform the following actions:

    • Play appearance epp.bounty_hunter.thermal_detonation.thermal_detonation_explosion, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,041
      - Standard Health Percent Min = (float) 0,041
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,41
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Remove this effect