Traitement proactif
Traitement proactif
Le scanner d'urgence applique un traitement proactif à la cible, lui restaurant <<1[$d point/$d point/$d points]>> de santé supplémentaire pendant <<2[$d seconde/$d seconde/$d secondes]>>. De plus, le scanner progressif protège les cibles qu'il soigne, augmentant leur armure de 10 % pendant <<3[$d seconde/$d seconde/$d secondes]>>.
Attributs
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16140992130355249534 |
Combat log ID: | 987305607168000 |
FQN: | abl. |
Star Wars name: | Traitement proactif |
Autres langues: | Proactive Medicine Proaktive Medizin |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141169116527832731 FQN: abl. bounty_ hunter. skill. bodyguard. proactive_ medicine/11/1 - 1
- After Scanner d'urgence is activated by CASTER
Scanner d'urgence
Restaure instantanément <<1[$d point/$d point/$d points]>> de santé à une cible alliée.
FQN: abl.bounty_hunter.emergency_scan
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- 2
- When character heals with tags tag.
abl. bounty_hunter. progressive_scan
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character heals with tags tag.
- [9s]
Traitement proactif
Soins réguliers.Slot: Buff Duration: 9s On death: Effect is removed Tick rate: 3s (3 ticks) # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. healing_ ability abl. , tag.bounty_ hunter. heal_ over_ time abl. buff. heal_ over_ time Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9s
- Max Duration = (time) 9s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141165817992946562 Combat log ID: 987305607168260 FQN: abl. bounty_ hunter. skill. bodyguard. proactive_ medicine/11/2 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Heal the TARGET with Tech for 0,56*BonusHeal + 0,028*StandardHealth, causing no threat
- [45s]
Protection
Index d'armure augmenté.Slot: Buff Duration: 45s On death: Effect is removed # occurrences: 1 Tags: tag. abl. buff. armor_ increased Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45s
- Max Duration = (time) 45s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. buff. armor_ increased
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141166917504573937 Combat log ID: 987305607168264 FQN: abl. bounty_ hunter. skill. bodyguard. proactive_ medicine/11/3 - Set Duration