1. PNJs
  2. location
  3. coruscant
  4. mob
  5. humanoid
  6. black_sun
  7. looter
Portrait

Pillard

Level 12-13 | Standard | Duelliste


Attributs

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Frappe extrême

Frappe extrême qui étourdit brièvement la cible. N'étourdit pas si elle est utilisée par un PNJ standard ou faible.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Frappe extrême
30sinstantané4 m50100%

Sursaut

Attaque de sabre basique sur une seule cible. L'animation fonctionne aussi avec les bâtons.

FQN: abl.​npc.​ability.​saber.​lunge

Sursaut
6sinstantané4 m0100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 6533700322771030814

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bmn_non_a13
  • Material: hair_human_non_a13_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • + facehair_human_bmn_caucasian_a03_chops
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h27_p
       skincolor_human_non_h34_p
        haircolor
         haircolor_human_non_h06_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c25_m
              Body details
              SlotDetails
              chestchest_tight_bmn_archetype
              • + chest_tight_bmn_med_ge_a07_chest
              • Material: chest_tight_med_ge_a07repcitizen05_m
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_med_ge_a07repcitizen05_u_v01
              handhand_glove_bmn_archetype
              • + hand_gauntlet_bmn_med_ge_a07_back
              • Material: hand_gauntlet_med_ge_a07repcitizen05_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_med_ge_a07_back
              • + waist_belt_bmn_med_ge_a07_front
              • Material: waist_belt_med_ge_a07repcitizen05_u
              legleg_pant_bmn_archetype
              • Material: leg_pant_med_ge_a07repcitizen05_m_v01
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_med_ge_a07_cuff
              • Material: boot_tall_med_ge_a07repcitizen05_u