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  4. firebug
  5. mods
  6. tier3
  7. mandalorian_warhead

Mandalorianischer Sprengkopf

manda_warhead_imp

Mandalorianischer Sprengkopf

Feuert eine Rakete ab, die beim Aufschlag explodiert und das Ziel mit <<1>> Elementarschaden entzündet. Außerdem macht "Mandalorianischer Sprengkopf" Ziele jetzt angreifbar, wodurch sich der körperliche und Elementarschaden, den sie erleiden, um 7 % erhöht.

Ersetzt "Brandrakete".

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_pyrotech_mods
  • apc.bounty_hunter.powertech.pyrotech_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
manda_warhead_imp
Mandalorianischer Sprengkopf
2
cbt_st_assailableAngreifbar (Mental) – Durch Elementar- und körperliche Angriffe erlittener Schaden erhöht.
  • [hidden] [0s]
    manda_warhead_impEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.incendiary_missile.incendiary_missile_fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,213
      - Standard Health Percent Min = (float) 0,173
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,93
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [45s]
    cbt_st_assailableAngreifbar (Mental)
    Durch Elementar- und körperliche Angriffe erlittener Schaden erhöht.

  • 1
    • When effect is applied

    Perform the following actions: