1. Fähigkeiten
  2. bounty_hunter
  3. skill
  4. firebug
  5. scorch

Versengen

abl_bh_pt_scorch

Versengen

Entzündet das Ziel mit einem Feuerstoß, der ihm <<2[%d Sekunden/%d Sekunde/%d Sekunden]>> lang <<1>> Elementarschaden zufügt. "Versengen" belegt das Ziel außerdem <<3[%d Sekunden/%d Sekunde/%d Sekunden]>> lang mit "Anfällig", wodurch es 5 % mehr Schaden durch Tech-Angriffe erleidet. Wenn ein betroffenes Ziel stirbt, springt "Versengen" auf das nächste feindliche Ziel in einem Radius von 10 Metern über, das noch nicht mit "Versengen" belegt ist.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.tutorial.bounty_hunter.powertech.pyrotech.5
  • apc.bounty_hunter.powertech.pyrotech
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_pyrotech

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_pt_scorch
Versengen
2
abl_bh_pt_scorchVersengen – Regelmäßiger Elementarschaden.
3
cbt_st_susceptibleAnfällig (Tech) – Erhöht den erlittenen Schaden durch Tech-Angriffe.
4
abl_bh_pt_scorch
Versengen
5
abl_bh_pt_scorch
Versengen
6
abl_bh_pt_scorch
Versengen
7
abl_bh_pt_scorch
Versengen
  • [0s] [not displayed]
    abl_bh_pt_scorchEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.scorch.instant_cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,037
      - Standard Health Percent Min = (float) 0,037
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,37
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [30s]
    abl_bh_pt_scorchVersengen
    Regelmäßiger Elementarschaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.scorch.target_burn, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,037
      - Standard Health Percent Min = (float) 0,037
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,37
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • Just before NPC with this effect dies

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​scorch_dot applied by CASTER
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [45s]
    cbt_st_susceptibleAnfällig (Tech)
    Erhöht den erlittenen Schaden durch Tech-Angriffe.

  • 1
    • When effect is applied

    Perform the following actions:

  • [hidden] [5s]
    abl_bh_pt_scorchEffect #4

  • 1
    • When character receives an effect with tags tag.abl.bounty_hunter.scorch_jump_received

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,037
      - Standard Health Percent Min = (float) 0,037
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,37
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Remove this effect
  • [0s] [not displayed]
    abl_bh_pt_scorchEffect #5

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​bounty_hunter.​scorch_jump_target
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [0s]
    abl_bh_pt_scorchEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.scorch.target_jump, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [1s]
    abl_bh_pt_scorchVersengen