Versengen
Versengen
Entzündet das Ziel mit einem Feuerstoß, der ihm <<2[%d Sekunden/%d Sekunde/%d Sekunden]>> lang <<1>> Elementarschaden zufügt. "Versengen" belegt das Ziel außerdem <<3[%d Sekunden/%d Sekunde/%d Sekunden]>> lang mit "Anfällig", wodurch es 5 % mehr Schaden durch Tech-Angriffe erleidet. Wenn ein betroffenes Ziel stirbt, springt "Versengen" auf das nächste feindliche Ziel in einem Radius von 10 Metern über, das noch nicht mit "Versengen" belegt ist.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 3.0.0 |
Global ID: | 16141011622150841452 |
Combat log ID: | 3384812186370048 |
FQN: | abl. |
Star Wars name: | Versengen |
In anderen Sprachen: | Scorch Incinération |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. scorch_ dot abl. , tag.debuff. damage_ over_ time abl. , tag.debuff. burn abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. fire_ dot abl. bounty_ hunter. flamethrower_ ability Global ID: 16141180052756724365 FQN: abl. bounty_ hunter. skill. firebug. scorch/21/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. scorch. instant_cast - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,037
- Standard Health Percent Min = (float) 0,037
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,37
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- [30s]
Versengen
Regelmäßiger Elementarschaden.Slot: Debuff Duration: 30 Sek. On death: Effect is removed Tick rate: 3 Sek. (10 ticks) # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. scorch_ dot abl. , tag.debuff. damage_ over_ time abl. , tag.debuff. burn abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. fire_ dot abl. , tag.bounty_ hunter. flamethrower_ ability abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30 Sek.
- Max Duration = (time) 30 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141181152268346616 FQN: abl. bounty_ hunter. skill. firebug. scorch/21/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectscorch. target_burn
- 2
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,037
- Standard Health Percent Min = (float) 0,037
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,37
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- Just before NPC with this effect dies
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 10m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
- If TARGET does not have 1 or more effects with the tag tag.abl.bounty_hunter.scorch_dot applied by CASTER
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 4
- Just before NPC with this effect dies
Perform the following actions:
- Add effect #5 to TARGET from TARGET
- [45s]
Anfällig (Tech)
Erhöht den erlittenen Schaden durch Tech-Angriffe.Slot: Debuff Duration: 45 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. tech abl. , tag.debuff. tech_ vulnerability abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. flamethrower_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45 Sek.
- Max Duration = (time) 45 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. tech_ vulnerability
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141182251779974695 Combat log ID: 3384812186370318 FQN: abl. bounty_ hunter. skill. firebug. scorch/21/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat [modifier_percentage], increase by 0,05
- [hidden] [5s]
Effect #4Slot: Debuff Duration: 5 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.bounty_ hunter. scorch_ jump_ target abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. scorch_ dot abl. , tag.debuff. damage_ over_ time abl. , tag.debuff. burn abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. fire_ dot abl. bounty_ hunter. flamethrower_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5 Sek.
- Max Duration = (time) 5 Sek. - Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16140901876314890643 FQN: abl. bounty_ hunter. skill. firebug. scorch/21/4 - Set Duration
- 1
- When character receives an effect with tags tag.
abl. bounty_hunter. scorch_jump_received
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,037
- Standard Health Percent Min = (float) 0,037
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,37
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- Remove this effect
- When character receives an effect with tags tag.
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. flamethrower_ ability Conditions: - Can only be called by other effects
Global ID: 16140902975826518976 FQN: abl. bounty_ hunter. skill. firebug. scorch/21/5 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 10m
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.bounty_hunter.scorch_jump_target
- If TARGET is alive
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- [hidden] [0s]
Effect #6Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. flamethrower_ ability Conditions: - Can only be called by other effects
Global ID: 16140904075338149133 FQN: abl. bounty_ hunter. skill. firebug. scorch/21/6 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectscorch. target_jump - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- [1s]
VersengenSlot: Other (not visible) Duration: 1 Sek. On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. scorch_ jump_ received abl. bounty_ hunter. flamethrower_ ability Initializers: - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140905174849777530 FQN: abl. bounty_ hunter. skill. firebug. scorch/21/7