Brandopfer
Brandopfer
Sprüht das Ziel mit Treibstoff ein und entzündet einen Feuerball, der <<1>> Schaden verursacht.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 3.0.0 |
Global ID: | 16141161908671030927 |
Combat log ID: | 814519072849920 |
FQN: | abl. |
Star Wars name: | Brandopfer |
In anderen Sprachen: | Immolate Immolation |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. direct_ tech_ attack abl. , tag.bounty_ hunter. immolate_ primary abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. meltdown_ proc abl. bounty_ hunter. flamethrower_ ability Initializers: - Set type to Other, cannot toggle off
Global ID: 16140922906207499410 FQN: abl. bounty_ hunter. skill. firebug. immolate/18/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. immolate. immolate_cast - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectimmolate. target_hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,194
- Standard Health Percent Min = (float) 0,154
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1,74
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. , tag.bounty_ hunter. immolate_ primary abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. meltdown_ proc abl. bounty_ hunter. flamethrower_ ability Conditions: - <
- If CASTER has one effect from Explosiver Treibstoff
Explosiver Treibstoff
Erhöht die kritische Fernkampf- und Tech-Trefferchance <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang um 25%.
FQN: abl.bounty_hunter.explosive_fuel
- If CASTER has one effect from Sprengwaffen
Sprengwaffen
Während Explosiver Treibstoff aktiv ist, fügen Flammenfaust, Flammenstoß und Brandopfer allen Zielen in der Nähe Schaden zu und Sengende Welle trifft zweimal.
FQN: abl.itm.tactical.sow.bou_tro.pow_vang.pyro_plas.dmg_aoe_01
- Can only be called by other effects
- If CASTER has one effect from
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 5m
Global ID: 16140919607672615339 FQN: abl. bounty_ hunter. skill. firebug. immolate/18/2 - <
- 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET != PRIMARY TARGET
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectimmolate. target_hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,194
- Standard Health Percent Min = (float) 0,154
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1,74
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0