1. Fähigkeiten
  2. bounty_hunter
  3. skill
  4. firebug
  5. immolate

Brandopfer

flamethrower

Brandopfer

Sprüht das Ziel mit Treibstoff ein und entzündet einen Feuerball, der <<1>> Schaden verursacht.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.tutorial.bounty_hunter.powertech.pyrotech.4
  • apc.bounty_hunter.powertech.pyrotech
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_pyrotech

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flamethrower
Brandopfer
2
flamethrower
Brandopfer
  • [hidden] [0s]
    flamethrowerEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.immolate.immolate_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.bounty_hunter.immolate.target_hit, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,194
      - Standard Health Percent Min = (float) 0,154
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,74
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only