1. Abilities
  2. trooper
  3. skill
  4. gunnery
  5. grav_round

Grav Round

sonicgrenade

Grav Round

Fires a round that creates a gravity vortex on the target, dealing <<1>> kinetic damage, crushing the target's armor and reducing armor rating by 20% for <<3[%d/%d/%d]>> seconds. Gravity vortices leave targets vulnerable to High Impact Bolt and increases the damage they take from Demolition Round for <<3[%d/%d/%d]>> seconds.

Replaces Charged Bolts.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.trooper.commando.gunnery.1
  • apc.trooper.commando.gunnery

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sonicgrenade
Grav Round
2
spaceupgradejammingfieldGravity Vortex – Vulnerable to High Impact Bolt and Demolition Round.
3
armorReducedSundered (Physical) – Armor rating decreased.
4
sonicgrenade
Grav Round
5
sonicgrenade
Grav Round
  • [hidden] [0s]
    sonicgrenadeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.grav_round.fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 2
      - Sort Type = Closest
      - Radius = 5.1m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 3
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.17
      - Standard Health Percent Min = (float) 0.13
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.5
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [45s]
    armorReducedSundered (Physical)
    Armor rating decreased.

  • 1
    • When effect is applied

    Perform the following actions:

  • [hidden] [0.1s]
    sonicgrenadeEffect #4

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​trooper.​recently_hit_by_plasma_grenade applied by CASTER
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​trooper.​gravity_vortex_crushing applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    sonicgrenadeEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.grav_round.fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.085
      - Standard Health Percent Min = (float) 0.065
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.75
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only