Charged Barrel
Charged Barrel
Grav Round grants two stacks of Charged Barrel, increasing the damage dealt by the next High Impact Bolt by 6% or reducing the activation time and increasing the healing dealt by the next Medical Probe by 20% and increasing the critical chance of both abilities by 3% per stack. Stacks up to 5 times.
Attributes
| Type: | passive |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
Metadata
| Contained since: | Patch 1.1.0 |
| Global ID: | 16140952257753990220 |
| Combat log ID: | 998219119067136 |
| FQN: | abl. |
| Star Wars name: | Charged Barrel |
| Other languages: | Ladungstrommel Canon chargé |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140991073115976098 FQN: abl. trooper. skill. gunnery. charged_ barrel/19/1 - 2
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [15s]
Charged Barrel
Next High Impact Bolt or Medical Probe improved.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 1 Max stacks: 5 # occurrences: 1 Tags: tag. abl. trooper. charged_ barrel Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
- Set Effect Procs
- Effect Procs = Int(5, 5)
- Effect Procs = Id(
High Impact Bolt,High Impact Bolt
Fires a very powerful round at the target, dealing <<1>> weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
FQN: abl.trooper.high_impact_round
Medical Probe)Medical Probe
Summons a probe that heals for <<1>>.
FQN: abl.trooper.medical_probe
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140989973604349559 FQN: abl. trooper. skill. gunnery. charged_ barrel/19/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Only when the following conditions are met:
Perform the following actions:
- Modify meta stat Ranged Critical Chance for ability
High Impact Bolt, increase by 0.03High Impact Bolt
Fires a very powerful round at the target, dealing <<1>> weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
FQN: abl.trooper.high_impact_round
- Modify meta stat Tech Critical Chance for ability
Medical Probe, increase by 0.03Medical Probe
Summons a probe that heals for <<1>>.
FQN: abl.trooper.medical_probe
- 2
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for ability
High Impact Bolt, increase by 6%High Impact Bolt
Fires a very powerful round at the target, dealing <<1>> weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
FQN: abl.trooper.high_impact_round
- Modify meta stat Activation Time for ability
Medical Probe, percent of base = -0.2 | 0 | 0Medical Probe
Summons a probe that heals for <<1>>.
FQN: abl.trooper.medical_probe
- Modify meta stat Healing Done Modifier (Percentage) for ability
Medical Probe, increase by 0.2Medical Probe
Summons a probe that heals for <<1>>.
FQN: abl.trooper.medical_probe
- 3
- When character deals damage with tags tag.
abl. that does not get redirectedtrooper. high_impact_round - When character does Tech healing with tags tag.
abl. trooper. skill. medical_probe
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.