War Machine
War Machine
When activating Reactive Shield you gain War Machine, making your next Adrenaline Rush heal up to 45% health or your next Balmorran Advanced Weaponry last for 15 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141133726755675167 |
Combat log ID: | 4543697442045952 |
FQN: | abl. |
Star Wars name: | War Machine |
Other languages: | Kriegsmaschine Machine de guerre |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141088461668878874 FQN: abl. trooper. skill. tactics. mods. passive. war_ machine/5/1 - 1
- After Reactive Shield is activated by CASTER
Reactive Shield
Increases damage reduction by 25% for <<1[%d seconds/%d second/%d seconds]>>.
FQN: abl.trooper.reactive_shield
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [30s]
War Machine
Improves next Adrenaline Rush or Balmorran Advanced WeaponrySlot: Buff Duration: 30s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141089561180506183 FQN: abl. trooper. skill. tactics. mods. passive. war_ machine/5/2 - Set Duration
- [hidden] [3s]
Duration Increase for Power YieldSlot: Other (not visible) Duration: 3s On death: Effect is removed # occurrences: 1 Initializers: - Set type to Other, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141090660692134384 Combat log ID: 4543697442046220 FQN: abl. trooper. skill. tactics. mods. passive. war_ machine/5/3 - 1
- When effect is applied
Perform the following actions:
- Modify meta stat Effect Duration for ability Balmorran Advanced Weaponry, increase by 5s
Balmorran Advanced Weaponry
Applies 5 stacks of Power Yield to you, each stack increases your armor by 40% and your damage done by 2% for 10 seconds. In addition, Cell Burst's critical hit chance is increased by 100%. Balmorran Advanced Weaponry instantly builds 4 Energy Lodes and getting critically hit while under Power Yield builds an Energy Lode. This effect can occur once every 2 seconds.
FQN: abl.trooper.skill.tactics.mods.special.balmorran_advanced_weaponry
- [hidden] [10s]
Duration Increase for Power YieldSlot: Other (not visible) Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. trooper. adrenaline_ rush_ war_ machine Initializers: - Set type to Other, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141082964110751125 Combat log ID: 4543697442046223 FQN: abl. trooper. skill. tactics. mods. passive. war_ machine/5/4