1. Abilities
  2. agent
  3. backstab

Backstab

criticalblade

Backstab

Ambushes an enemy for <<1>> kinetic damage. Only usable while behind the target. If used from stealth, Backstab deals <<2>> kinetic damage and grants a Tactical Advantage.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.tutorial.agent.operative.concealment.4
  • apc.agent.operative.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
criticalblade
Backstab
2
criticalblade
Backstab
3
immobilizedImmobilized (Physical) – Unable to move.
4
criticalblade
Jarring Strike
5
criticalblade
Backstab
6
movementSlowedSlowed (Physical) – Movement speed reduced.
7
thrownThrown – Unable to act.
  • [0s] [not displayed]
    criticalbladeEffect #1

    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​agent.​mutilating_methods_vulnerability applied by TARGET
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​buff.​stealth
        >

    Perform the following actions:

    • Play appearance epp . agent . backstab . backstab_real
    • Spell Damage
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.246
      - Standard Health Percent Min = (float) 0.206
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2.26
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [0s] [not displayed]
    criticalbladeEffect #2

    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Dispel all effects
    • On Apply

    Perform the following actions:

    • Play appearance epp . agent . hidden_strike . cast_instant
    • Spell Damage
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.303
      - Standard Health Percent Min = (float) 0.263
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2.83
      - Health Steal Percentage = (float) 0
    • Add effect #3 to TARGET from TARGET, Combat Math Only
    • Add effect #4 to TARGET from TARGET, Combat Math Only
    • Add effect #6 to TARGET from TARGET, Combat Math Only
    • Add effect #7 to TARGET from TARGET, Combat Math Only
  • [3s]
    immobilizedImmobilized (Physical)
    Unable to move.

    • On Apply

    Perform the following actions:

    • Play appearance epp . agent . leg_shot . debuff, dependent on calling effect
    • Immobilize but allow rotation
  • [0s] [not displayed]
    criticalbladeJarring Strike

    • On Apply

    Perform the following actions:

    • Ability Interrupt
      - Duration = (time) 3s
  • [0s] [not displayed]
    criticalbladeEffect #5

    • On Apply

    Perform the following actions:

    • Custom
      - Param 2 = (string)
      - Param 3 = (string)
      - Param 4 = (string)
      - Param 5 = (string)
      - Param 6 = (string)
      - Param 7 = (string)
      - Param 8 = (string)
      - Param 9 = (string)
      - Param 1 = (int) 0
  • [3s]
    movementSlowedSlowed (Physical)
    Movement speed reduced.

    • On Apply

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp . agent . leg_shot . debuff, dependent on calling effect
  • [3s]
    thrownThrown
    Unable to act.

    • On Apply

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1, 1° pitch, 0° yaw