1. Abilities
  2. agent
  3. skill
  4. engineering
  5. cluster_bombs

Cluster Bombs

democharge

Cluster Bombs

After Explosive Probe detonates, it drops 3 cluster bombs on the target. A cluster bomb explodes when damaged by blaster fire, dealing <<2[%d/%d/%d]>> kinetic damage to the target and generating 6 energy. Cluster bombs cannot be detonated more than once every half second.

Attributes

Conditions

Metadata

Users

Used by
  • apc.agent.sniper.engineering
  • apc.test.cdurel.class_prototypes.age_smu.sniper_engineering
  • apc.tutorial.agent.sniper.engineering.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
democharge
Cluster Bombs
  • [hidden] [does not expire]
    demochargeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify meta stat Effect Initial Charges for effects from tag tag.abl.agent.cluster_bombs, increase by 2
    • Modify meta stat Effect Max Charges for effects from tag tag.abl.agent.cluster_bombs, increase by 2
  • [0s] [not displayed]
    demochargeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.047
      - Standard Health Percent Min = (float) 0.047
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.47
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0