1. Abilities
  2. agent
  3. skill
  4. virulence
  5. mods
  6. passive
  7. critical_compounds

Critical Compounds

agesmu_crit_compounds_imp

Critical Compounds

Critically hitting with periodic damage generates 1 energy.

Attributes

Conditions

Metadata

Users

Used by
  • apc.agent.sniper.virulence_mods
  • apc.test.cdurel.class_prototypes.age_smu.virulence_loadouts.b
  • apc.test.cdurel.class_prototypes.age_smu.virulence_loadouts.a
  • apc.test.cdurel.class_prototypes.age_smu.sniper_virulence_mods

Related effects, buffs and debuffs

Ability activation
1
agesmu_crit_compounds_imp
Critical Compounds
  • [hidden] [does not expire]
    agesmu_crit_compounds_impEffect #1

  • 1
    • When character deals damage with tags tag.abl.agent.damage_over_time with result Crit

    Perform the following actions:

    • Restore 1 of TARGET's energy, causing no threat