1. Abilities
  2. agent
  3. distraction

Distraction

sonicgrenade

Distraction

Interrupts the target's current action and prevents that ability from being used for 4 seconds.

Attributes

Conditions

Metadata

Users

Used by
  • class.pc.spy
  • apc.tutorial.agent.sniper.virulence.3
  • apc.tutorial.agent.operative.lethality.3
  • apc.agent.base
  • apc.tutorial.agent.operative.concealment.3
  • apc.tutorial.agent.operative.medicine.3
  • apc.test.cdurel.class_prototypes.age_smu.operative_base
  • apc.agent.operative.base
  • apc.tutorial.agent.sniper.marksmanship.3
  • apc.agent.sniper.base
  • apc.test.cdurel.class_prototypes.age_smu.sniper_base
  • apc.tutorial.agent.sniper.engineering.3

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sonicgrenade
Distraction
2
sonicgrenade
Distraction
  • [0s] [not displayed]
    sonicgrenadeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.distraction.distraction_real, dependent on calling effect
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If the Tech spell hit

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    sonicgrenadeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Interrupt ability and prevent usage for 4s