1. Abilities
  2. agent
  3. infiltrate

Infiltrate

abl_ag_op_infiltrate

Infiltrate

Cloaks all group members within 10 meters of you in a temporary stealth field that lasts <<1[%d/%d/%d]>> seconds. Cannot be used in combat. Only usable while in stealth mode.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.agent.operative.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_op_infiltrateInfiltrate – Nearby group members are temporarily invisible.
2
stealthInfiltrate – Temporarily invisible.
3
stealthInfiltrate – Temporarily invisible.
  • [15s]
    abl_ag_op_infiltrateInfiltrate
    Nearby group members are temporarily invisible.

    • On Apply

    Perform the following actions:

    • Play appearance epp . agent . infiltrate . cast, dependent on calling effect
    • When effect is applied
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • Is Channeling
          - Negated = (bool) true
          - Actor = (int) 3
          - Ability Spec = (int) 0
        AND
        • Unknown (81)
          - Negated = (bool) true
          - Actor = (int) 3
          - Ability Spec = (int) 0
        AND
        • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​proficiency.​armor.​light applied by TARGET
        AND
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​utility.​stealth_inhibitor or tag.​abl.​buff.​revive_stealth or tag.​abl.​buff.​self_stealth or tag.​abl.​debuff.​hindered
        AND
        • If PRIMARY TARGET is not in cover
          Error message: You can't enter stealth while in cover.
        AND
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is a player
        AND
        • If PRIMARY TARGET is not in combat
        AND
        • If TARGET is in CASTER's group
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • When NPC with this effect takes damage (weapon mode 1)
    • When starting a conversation

    Perform the following actions:

    • Remove this effect
  • [1.2s]
    stealthInfiltrate
    Temporarily invisible.

    • When effect is applied

    Perform the following actions:

    • Play appearance epp . agent . infiltrate . start, dependent on calling effect
    • On Apply

    Perform the following actions:

    • Play appearance epp . agent . infiltrate . loop, dependent on calling effect
    • Set movement speed to 85%
    • Put TARGET into stealth
    • When effect is applied
    • When effect is refreshed
    • [target override]

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • When NPC with this effect takes damage (weapon mode 1)
    • When starting a conversation

    Perform the following actions:

    • Remove this effect
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . agent . infiltrate . end, dependent on calling effect
    • Just before this effect is removed
    • [target override]

    Perform the following actions:

    • Dispel all effects
  • [does not expire]
    stealthInfiltrate
    Temporarily invisible.

    • When effect is applied

    Perform the following actions:

    • Play appearance epp . agent . infiltrate . start, dependent on calling effect
    • On Apply

    Perform the following actions:

    • Play appearance epp . agent . infiltrate . loop, dependent on calling effect
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Set posture of TARGET to Passive
    • Put TARGET into stealth
    • When NPC with this effect deals damage (weapon mode 1)
      that does not get reflected
    • When starting a conversation

    Perform the following actions:

    • Remove this effect
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . agent . stealth . exit
    • Just before this effect is removed

    Only when the following conditions are met:

    Perform the following actions:

    • Set posture of TARGET to Defensive
    • Just before this effect is removed
    • [target override]

    Perform the following actions:

    • Dispel all effects