Prototype Particle Accelerator
Prototype Particle Accelerator
Rocket Punch, Magnetic Blast, Shatter Slug, and Flame Sweep finish the cooldown on Rail Shot and make the next Rail Shot generate no heat. This effect cannot occur more than once every 6 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141084772210601681 |
Combat log ID: | 991037933748224 |
FQN: | abl. |
Star Wars name: | Prototype Particle Accelerator |
Other languages: | Prototyp-Partikelbeschleuniger Accélérateur de particules prototype |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140905195366568015 FQN: abl. bounty_ hunter. skill. advanced_ prototype. prototype_ particle_ accelerator/12/1 - 1
- After an ability is activated with tags tag.
abl. or tag.bounty_hunter. shatter_slug abl. or tag.bounty_hunter. magnetic_blast abl. or tag.bounty_hunter. flame_sweep abl. or tag.bounty_hunter. rocket_punch abl. by CASTER, not more than every 6sbounty_hunter. flame_burst
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.bounty_hunter.he_cyl
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After an ability is activated with tags tag.
- [10s]
Prototype Particle Accelerator
Next Rail Shot generates no heat.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. bounty_ hunter. prototype_ particle_ accelerator Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(Rail Shot)Rail Shot
Fires a very powerful shot at the target that deals <<1>> weapon damage. Only usable against incapacitated targets or targets suffering from periodic damage. Deals additional damage if dual wielding.
FQN: abl.bounty_hunter.rail_shot
Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Global ID: 16140901896831683382 FQN: abl. bounty_ hunter. skill. advanced_ prototype. prototype_ particle_ accelerator/12/2 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectskill. particle_accelerator. proc
- 2
- When effect is applied
Perform the following actions:
- Modify cooldown of Rail Shot by -100%
Rail Shot
Fires a very powerful shot at the target that deals <<1>> weapon damage. Only usable against incapacitated targets or targets suffering from periodic damage. Deals additional damage if dual wielding.
FQN: abl.bounty_hunter.rail_shot
- Modify meta stat Ability Energy Cost for ability Rail Shot, percent of base = -1 | 0 | 0
Rail Shot
Fires a very powerful shot at the target that deals <<1>> weapon damage. Only usable against incapacitated targets or targets suffering from periodic damage. Deals additional damage if dual wielding.
FQN: abl.bounty_hunter.rail_shot
- 3
- After Rail Shot is activated by CASTER
Rail Shot
Fires a very powerful shot at the target that deals <<1>> weapon damage. Only usable against incapacitated targets or targets suffering from periodic damage. Deals additional damage if dual wielding.
FQN: abl.bounty_hunter.rail_shot
Perform the following actions:
- Remove this effect
- After