Pulse Cannon
Pulse Cannon
Shocks everything in a 10-meter cone with a Pulse Cannon, dealing <<1>> elemental damage to up to 8 targets and depleting 28 energy cells over the duration. Affected targets are impaired for 45 seconds, reducing their Force and Tech damage by 5%. Can not be interrupted.
Replaces Ion Storm
Attributes
Type: | active |
Activation time: | 3s channel |
Target type: | Self |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16140967391246551689 |
Combat log ID: | 4547064696406016 |
FQN: | abl. |
Star Wars name: | Pulse Cannon |
Other languages: | Impulskanone Canon à impulsion |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (3s) On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 0 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. pulse_ cannon abl. , tag.trooper. aoe_ ability abl. , tag.trooper. elemental_ attack abl. trooper. energy_ cell_ cost_ channel Global ID: 16141142678453323536 FQN: abl. trooper. skill. shield_ specialist. mods. tier1. pulse_ cannon/14/1 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.trooper.pulse_engine applied by CASTER
Perform the following actions:
- Dispel all effects from tags tag.abl.trooper.pulse_engine
- Add effect #5 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has an effect with the tag tag.abl.trooper.reserve_powercell applied by CASTER
- If previous subeffect did not meet all conditions
Perform the following actions:
- Dispel all effects from tags tag.abl.trooper.reserve_powercell
- Add effect #6 to TARGET from CASTER
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
trooper. pulse_round. exit - Dispel all effects from tags tag.abl.trooper.pulse_generator
- 4
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.trooper.pulse_engine or tag.abl.trooper.reserve_powercell
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 5
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- <
- If CASTER has ≥ 7 Energy
- If CASTER does not have 1 or more effects with the tag tag.abl.trooper.pulse_engine or tag.abl.trooper.reserve_powercell
Perform the following actions:
- Spend Energy
- Amount = (float) 7
- Amount Percent Of Current = (float) 0
- Amount Percent Of Max = (float) 0 - Add effect #2 to TARGET from CASTER
- 6
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.trooper.pulse_engine or tag.abl.trooper.reserve_powercell
- If previous subeffect did not meet all conditions
Perform the following actions:
- Cancel this ability
- 7
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. pulse_ cannon abl. , tag.trooper. aoe_ ability abl. , tag.trooper. elemental_ attack abl. trooper. energy_ cell_ cost_ channel Conditions: - Can only be called by other effects
Global ID: 16141141578941695709 FQN: abl. trooper. skill. shield_ specialist. mods. tier1. pulse_ cannon/14/2 - 1
- When effect is applied
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Forward
- Sort Type = Closest
- Distance = 10.1m
- Angle = (float) 45
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. direct_ tech_ attack abl. , tag.trooper. gun_ ability abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. , tag.buff. interrupt_ immunity abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. pulse_ cannon abl. , tag.trooper. pulse_ cannon_ damage abl. , tag.trooper. aoe_ ability abl. , tag.trooper. elemental_ attack abl. trooper. energy_ cell_ cost_ channel Initializers: - Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141140479430066286 FQN: abl. trooper. skill. shield_ specialist. mods. tier1. pulse_ cannon/14/3 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. pulse_round. shock - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.084
- Standard Health Percent Min = (float) 0.044
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.64
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #7 to TARGET from CASTER
- Add effect #8 to TARGET from CASTER
- [does not expire]
Unshakable
Cannot be interrupted.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.utility. aggressive_ action abl. , tag.buff. interrupt_ immunity abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. pulse_ cannon abl. , tag.trooper. aoe_ ability abl. , tag.trooper. elemental_ attack abl. trooper. energy_ cell_ cost_ channel Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141139379918438971 Combat log ID: 4547064696406356 FQN: abl. trooper. skill. shield_ specialist. mods. tier1. pulse_ cannon/14/4 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt
- [hidden] [does not expire]
Effect #5Slot: Other (not visible) Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. pulse_ cannon abl. , tag.trooper. aoe_ ability abl. , tag.trooper. pulse_ engine abl. , tag.trooper. elemental_ attack abl. trooper. energy_ cell_ cost_ channel Initializers: - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141138280406810052 FQN: abl. trooper. skill. shield_ specialist. mods. tier1. pulse_ cannon/14/5 - 1
- When effect is applied
Perform the following actions:
- Modify meta stat Channeling Time for ability Pulse Cannon, percent of base = -0.5 | 0 | 0
Pulse Cannon
Shocks everything in a 10-meter cone with a Pulse Cannon, dealing <<1>> elemental damage to up to 8 targets and depleting 28 energy cells over the duration. Affected targets are impaired for 45 seconds, reducing their Force and Tech damage by 5%. Can not be interrupted. Replaces Ion Storm
FQN: abl.trooper.skill.shield_specialist.mods.tier1.pulse_cannon
- Modify meta stat Effect Tick Time for ability Pulse Cannon, percent of base = -0.5 | 0 | 0
Pulse Cannon
Shocks everything in a 10-meter cone with a Pulse Cannon, dealing <<1>> elemental damage to up to 8 targets and depleting 28 energy cells over the duration. Affected targets are impaired for 45 seconds, reducing their Force and Tech damage by 5%. Can not be interrupted. Replaces Ion Storm
FQN: abl.trooper.skill.shield_specialist.mods.tier1.pulse_cannon
- Modify meta stat Damage Done Modifier (Percentage) for ability Pulse Cannon, increase by 50%
Pulse Cannon
Shocks everything in a 10-meter cone with a Pulse Cannon, dealing <<1>> elemental damage to up to 8 targets and depleting 28 energy cells over the duration. Affected targets are impaired for 45 seconds, reducing their Force and Tech damage by 5%. Can not be interrupted. Replaces Ion Storm
FQN: abl.trooper.skill.shield_specialist.mods.tier1.pulse_cannon
- [hidden] [does not expire]
Effect #6Slot: Other (not visible) Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. pulse_ cannon abl. , tag.trooper. aoe_ ability abl. , tag.trooper. elemental_ attack abl. , tag.trooper. energy_ cell_ cost_ channel abl. trooper. reserve_ powercell Initializers: - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141137180895182737 FQN: abl. trooper. skill. shield_ specialist. mods. tier1. pulse_ cannon/14/6
- [hidden] [0.5s]
Effect #7Slot: Other (not visible) Duration: 0.5s On death: Effect is removed Tick rate: 0.5s (1 ticks) # occurrences: 1 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. pulse_ cannon abl. , tag.bounty_ hunter. recently_ hit_ by_ ft abl. , tag.trooper. aoe_ ability abl. , tag.trooper. elemental_ attack abl. trooper. energy_ cell_ cost_ channel Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141136081383553314 FQN: abl. trooper. skill. shield_ specialist. mods. tier1. pulse_ cannon/14/7 - Set Duration
- [45s]
Impaired (Mental)
Damage dealt by Force and tech attacks decreased.Slot: Debuff Duration: 45s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.trooper. gun_ ability abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. pulse_ cannon abl. , tag.dispel_ type. mental abl. , tag.trooper. aoe_ ability abl. , tag.trooper. elemental_ attack abl. , tag.trooper. energy_ cell_ cost_ channel abl. debuff. tech_ and_ force_ damage_ reduced Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45s
- Max Duration = (time) 45s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. tech_ and_ force_ damage_ reduced
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141152574057977823 Combat log ID: 4547064696406370 FQN: abl. trooper. skill. shield_ specialist. mods. tier1. pulse_ cannon/14/8 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat [modifier_percentage], increase by -0.05
- Modify stat [modifier_percentage], increase by -0.05