1. Pouvoirs
  2. trooper
  3. skill
  4. shield_specialist
  5. mods
  6. tier1
  7. pulse_cannon

Canon à impulsion

highenergyclip

Canon à impulsion

Électrocute tout dans un cône de 10 mètres avec un canon à impulsion, infligeant <<1[$d point/$d point/$d points]>> de dégâts élémentaires à un maximum de 8 cibles et consommant 28 cellules énergétiques pendant la durée. Les cibles touchées sont pénalisées pendant 45 secondes, ce qui réduit de 5 % leurs dégâts de Force et techno. Interruption impossible.

Remplace la tempête ionique.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.trooper.specialist.shield_specialist_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
highenergyclip
Canon à impulsion
2
highenergyclip
Canon à impulsion
3
highenergyclip
Canon à impulsion
4
unleashInébranlable – Interruption impossible.
5
hiridu_crystal
Canon à impulsion
6
havod
Canon à impulsion
7
highenergyclip
Canon à impulsion
8
cbt_st_impairedPénalisé (mental) – Les dégâts infligés par les attaques de Force et techno diminuent.
  • [hidden] [does not expire]
    highenergyclipEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​trooper.​pulse_engine applied by CASTER

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​trooper.​pulse_engine
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​trooper.​reserve_powercell applied by CASTER
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​trooper.​reserve_powercell
    • Add effect #6 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.trooper.pulse_round.exit
    • Dispel all effects from tags tag.​abl.​trooper.​pulse_generator
  • 4
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​trooper.​pulse_engine or tag.​abl.​trooper.​reserve_powercell

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 5
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If CASTER has ≥ 7 Energy
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​trooper.​pulse_engine or tag.​abl.​trooper.​reserve_powercell
        >

    Perform the following actions:

    • Spend Energy
      - Amount = (float) 7
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0
    • Add effect #2 to TARGET from CASTER
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​trooper.​pulse_engine or tag.​abl.​trooper.​reserve_powercell
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Cancel this ability
  • 7
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    highenergyclipEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 10.1m
      - Angle = (float) 45

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    highenergyclipEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.pulse_round.shock
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,084
      - Standard Health Percent Min = (float) 0,044
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,64
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #7 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
  • [does not expire]
    unleashInébranlable
    Interruption impossible.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
  • [hidden] [does not expire]
    havodEffect #6

  • [45s]
    cbt_st_impairedPénalisé (mental)
    Les dégâts infligés par les attaques de Force et techno diminuent.

  • 1
    • When effect is applied

    Perform the following actions: