Shoulder Cannon+
Shoulder Cannon+
Deploys a shoulder cannon that gradually loads 6 missiles over time. Once loaded, the shoulder cannon can be triggered again to fire against an enemy target within 10 meters, launching 1 missile that deals <<1>> kinetic damage. A missile can be launched up to once per 1.5 seconds. Loading and launching the shoulder cannon does not respect the global cooldown and can be done while controlled. Once all missiles have been loaded, depleting all missiles puts the shoulder cannon on cooldown for 1.5 minutes.
Attributes
| Type: | active |
| Activation time: | instant |
| Target type: | Any |
| AI type: | None |
| Initializers: |
|
Metadata
| Contained since: | PTS 8.0 #1 |
| Global ID: | 16141018648802488334 |
| Combat log ID: | 4984489935634432 |
| FQN: | abl. |
| Star Wars name: | Shoulder Cannon+ |
| Other languages: | [Shoulder Cannon+] [Shoulder Cannon+] |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
Unused effects:
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. utility. aggressive_ action Global ID: 16141141839274735412 FQN: abl. bounty_ hunter. skill. advanced_ prototype. shoulder_ cannon_ base/5/1 - 1
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.shoulder_cannon_charge_builder
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.shoulder_cannon_charges
Perform the following actions:
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has an effect with the tag tag.abl.bounty_hunter.shoulder_cannon_charges
- If previous subeffect did not meet all conditions
Perform the following actions:
- Execute ability
Shoulder Cannon from CASTER to TARGETShoulder Cannon
FQN: abl.bounty_hunter.skill.advanced_prototype.shoulder_cannon_custom_ap
- [300s]
Shoulder Cannon+
Missiles loaded.Slot: Buff Duration: 5m 0s On death: Effect is removed Initial stacks: 1 Max stacks: 9 # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. shoulder_ cannon_ charges Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5m 0s
- Max Duration = (time) 5m 0s - Set Area Restricted
- Is Area Restricted = (bool) true
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141145137809624109 FQN: abl. bounty_ hunter. skill. advanced_ prototype. shoulder_ cannon_ base/5/2 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.shoulder_cannon_charge_builder
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 2
- Just before this effect is removed
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.shoulder_cannon_charge_builder
Perform the following actions:
- Set cooldown of
Shoulder Cannon+ to 1m 30sShoulder Cannon+
Deploys a shoulder cannon that gradually loads 6 missiles over time. Once loaded, the shoulder cannon can be triggered again to fire against an enemy target within 10 meters, launching 1 missile that deals <<1>> kinetic damage. A missile can be launched up to once per 1.5 seconds. Loading and launching the shoulder cannon does not respect the global cooldown and can be done while controlled. Once all missiles have been loaded, depleting all missiles puts the shoulder cannon on cooldown for 1.5 minutes.
FQN: abl.bounty_hunter.skill.advanced_prototype.shoulder_cannon_base
- Play appearance epp.
bounty_hunter. , dependent on calling effectshoulder_cannon. end_player - Dispel all effects from tags tag.abl.bounty_hunter.shoulder_cannon_appearance
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. energy_ or_ kinetic_ ability abl. bounty_ hunter. direct_ tech_ attack Conditions: - Can only be called by other effects
Global ID: 16141144038297989778 FQN: abl. bounty_ hunter. skill. advanced_ prototype. shoulder_ cannon_ base/5/3 - 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.118
- Standard Health Percent Min = (float) 0.078
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.98
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [20s]
Missile Loader
Loading missiles.Slot: Buff Duration: 20s On death: Effect is removed Tick rate: 4s (5 ticks) # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. shoulder_ cannon_ charge_ builder Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s - Set type to Positive, cannot toggle off
- Set Area Restricted
- Is Area Restricted = (bool) true
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141147336832880523 Combat log ID: 4984489935634787 FQN: abl. bounty_ hunter. skill. advanced_ prototype. shoulder_ cannon_ base/5/4 - Set Duration
- 1
- When effect ticks
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.bounty_hunter.shoulder_cannon_charges
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectshoulder_cannon. load_missile - Modify Charges
- Ability Spec = 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Tags: tag.abl. bounty_ hunter. shoulder_ cannon_ charges
- 2
- When effect ticks
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.shoulder_cannon_charges
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectshoulder_cannon. load_missile - Add effect #2 to TARGET from CASTER
- [hidden] [300s]
Effect #5Slot: Buff Duration: 5m 0s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. autocannon_ activate abl. bounty_ hunter. shoulder_ cannon_ appearance Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5m 0s
- Max Duration = (time) 5m 0s - Set Area Restricted
- Is Area Restricted = (bool) true
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141146237321252344 FQN: abl. bounty_ hunter. skill. advanced_ prototype. shoulder_ cannon_ base/5/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectshoulder_cannon. instant_self_player
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 3
- Amount Min = (float) 3
- Amount Percent = (float) 0
- Tags: tag.abl. bounty_ hunter. shoulder_ cannon_ charges