Stim Boost
Stim Boost
Inject yourself with a specially-engineered Imperial stim, immediately gaining Tactical Advantage and boosting alacrity by 10% for <<1>> seconds. Does not break stealth.
Attributes
| Type: | active |
| Activation time: | instant |
| Target type: | Self |
| AI type: | Buff |
| Initializers: |
|
Metadata
| Contained since: | Patch 1.1.0 |
| Global ID: | 16141062702248011705 |
| Combat log ID: | 2278046358831104 |
| FQN: | abl. |
| Star Wars name: | Stim Boost |
| Other languages: | Stim-Schub Stim amplifié |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [15s]
Stim Boost
Alacrity increased.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.generic. long_ cooldown abl. , tag.agent. tactic_ energy abl. agent. ta_ builder Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141001273431127920 FQN: abl. agent. stim_ boost/25/1 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectstim_boost. cast_instant
- 2
- When effect is applied
Perform the following actions:
- Modify stat Activation Time Reduction, increase by 0.1
- Modify stat Channeling Time Reduction, increase by 0.1
- Modify stat [instant_reduction_percentage], increase by 0.1
- Modify stat [energy_regen_rate_modifier_percentage], increase by 0.1
- 3
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify stat Ranged Critical Damage, increase by 0.15
- Modify stat Melee Critical Damage Bonus, increase by 0.15
- Modify stat Tech Critical Damage Bonus, increase by 0.15
- [15s]
Enduring Kolto
Next Kolto Infusion or Kolto Injection activates instantly.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.generic. long_ cooldown abl. , tag.agent. ta_ builder abl. agent. enduring_ kolto Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1, 1)
- Effect Procs = Id(
Kolto Infusion,Kolto Infusion
Executes your Tactical Advantage to heal the target immediately for <<1>>. Requires and consumes Tactical Advantage.
FQN: abl.agent.kolto_infusion
Kolto Injection)Kolto Injection
Heals a friendly target for <<1>> and grants a Tactical Advantage.
FQN: abl.agent.skill.medic.kolto_injection
Conditions: Global ID: 16141004571966009945 Combat log ID: 2278046358831363 FQN: abl. agent. stim_ boost/25/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectskill. medic. enduring_kolto. proc - Modify meta stat Activation Time for ability
Kolto Infusion, percent of base = -1 | 0 | 0Kolto Infusion
Executes your Tactical Advantage to heal the target immediately for <<1>>. Requires and consumes Tactical Advantage.
FQN: abl.agent.kolto_infusion
- Modify meta stat Activation Time for ability
Kolto Injection, percent of base = -1 | 0 | 0Kolto Injection
Heals a friendly target for <<1>> and grants a Tactical Advantage.
FQN: abl.agent.skill.medic.kolto_injection
- 2
- After
Kolto Infusion is activated by CASTERKolto Infusion
Executes your Tactical Advantage to heal the target immediately for <<1>>. Requires and consumes Tactical Advantage.
FQN: abl.agent.kolto_infusion
- After
Kolto Injection is activated by CASTERKolto Injection
Heals a friendly target for <<1>> and grants a Tactical Advantage.
FQN: abl.agent.skill.medic.kolto_injection
Perform the following actions:
- Remove this effect
- After