1. Abilities
  2. agent
  3. suppressive_fire

Suppressive Fire

barrage

Suppressive Fire

Sprays a wave of bolts over the target area, dealing <<1]>> weapon damage and spending 45 energy over the duration to up to 8 targets within 8 meters. Can only be used from cover.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.tutorial.agent.sniper.virulence.9
  • apc.tutorial.agent.sniper.marksmanship.3
  • apc.agent.sniper.base

Related effects, buffs and debuffs

  • [hidden] [does not expire]
    barrageEffect #1

    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • Unknown (78)
          - Negated = (bool) false
          - Actor = (int) 2
          - Comparison = (int) 6
          - Resource Type = (int) 2
          - Resource Amount = (float) 5
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Play appearance epp . smuggler . sweeping_gunfire_impact, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.045
      - Standard Health Percent Min = (float) 0.045
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.7
      - Coefficient = (float) 0.451
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
    • On Apply

    Perform the following actions:

    • Play appearance epp . player . gtaoe_reticle . empire . scale_8m_v2016
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . agent . suppressive_fire . end
    • When effect ticks

    Only when the following conditions are met:

      • Unknown (78)
        - Negated = (bool) false
        - Actor = (int) 2
        - Comparison = (int) 6
        - Resource Type = (int) 2
        - Resource Amount = (float) 5

    Perform the following actions:

    • Spend Energy
      - Amount = (float) 5
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Cancel this ability