Targeting Beam
Targeting Beam
Critical hit damage is increased by 20%. Killing an enemy while Systems Upgrade is active resets the cooldown of Targeting Systems.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141096584656535812 |
Combat log ID: | 4476768966672384 |
FQN: | abl. |
Star Wars name: | Targeting Beam |
Other languages: | Zielstrahl Rayon de ciblage |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141094650290308605 FQN: abl. agent. skill. engineering. mods. passive. targeting_ beam/10/1 - 1
- When CASTER kills an enemy
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.agent.systems_upgrade
Perform the following actions:
- Modify Ability Charges
- Ignore Maximum Charge Count = (bool) false
- Reset Current Recharge = (bool) false
- Charges Can Be Negative = (bool) false
- Tags = (string)
- Ability Spec =Laze TargetLaze Target
Increases the critical hit chance of your next Ambush, Explosive Probe, or Cull by 100%.
FQN: abl.agent.laze_target
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- 2
- When effect is applied
Perform the following actions:
- Modify stat Tech Critical Damage Bonus, increase by 0.2
- Modify stat Ranged Critical Damage, increase by 0.2