1. Abilities
  2. test
  3. cdurel
  4. volt_rush_old

Volt Rush

shockround

Volt Rush

Deals <<1>> energy damage and Charges the target, stacking up to 3 times. Volt Rush deals more damage for each Charge stack on the target. Volt Rush has 3 ability ammo and recharges 1 ammo every 10 seconds.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shockround
Volt Rush
2
shockround
Volt Rush
3
3
shockroundEnergized – Deals more damage with Volt Rush.
4
shockround
Volt Rush
5
forkedlightningVolt Flux – Your next Volt Rush will jumps to multiple targets.
6
shockround
Volt Rush
7
shockround
Volt Rush
  • [0s] [not displayed]
    shockroundEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​sith_inquisitor.​volt_rush_flux_aoe
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​sith_inquisitor.​volt_rush_flux_aoe
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [0s] [not displayed]
    shockroundEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Can only be called by other effects
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.volt_rush.cast_end
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.11994
      - Standard Health Percent Min = (float) 0.07994
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.994
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #7 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    shockroundEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.sith_inquisitor.volt_rush.arc, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​sith_inquisitor.​volt_rush_flux_aoe
  • [0s] [not displayed]
    shockroundEffect #7

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If CASTER has at least 3 effects with the tag tag.​abl.​sith_inquisitor.​volt_rush_energized
        AND
        • If TARGET is a friend of CASTER
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.dark_heal.cast_end
    • Heal the TARGET with Force for 2.11*BonusHeal + (0.082 to 0.123)*StandardHealth, causing no threat
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If CASTER has at least 2 effects with the tag tag.​abl.​sith_inquisitor.​volt_rush_energized
        AND
        • If TARGET is a friend of CASTER
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.dark_heal.cast_end
    • Heal the TARGET with Force for 1.76*BonusHeal + (0.068 to 0.108)*StandardHealth, causing no threat
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​sith_inquisitor.​volt_rush_energized
        AND
        • If TARGET is a friend of CASTER
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.dark_heal.cast_end
    • Heal the TARGET with Force for 1.41*BonusHeal + (0.054 to 0.086)*StandardHealth, causing no threat