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  7. imperial_lab_guard
Portrait

Imperial Lab Guard

Level 38-39 | Strong | Cryo Infused


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Carbonite Shield

FQN: abl.​npc.​ability.​tech.​carbonite_shield

Carbonite Shield
3m 0sinstantany210100%

Cryo Grenade

FQN: abl.​npc.​ability.​tech.​cryo_grenade_random

Cryo Grenade
25sinstant30 m200100%

High Impact Round

Fires a very powerful round at the target that deals <<1>> damage. Only useable against incapacitated targets and targets suffering from periodic damage. Requires abl.npc.ability.tech.cryo_grenade_random to work.

FQN: abl.​npc.​ability.​rifle.​high_impact_round

High Impact Round
20sinstant30 m150100%

Cryo Gun

FQN: abl.​npc.​ability.​rifle.​cryo_gun

Cryo Gun
15s5s channel30 m120100%

Ice Field Blast

Up to 20 enemies within 15m of the caster will have their movement speed reduced to 50% for 6s.

FQN: abl.​npc.​ability.​rifle.​ice_field_blast

Ice Field Blast
30sinstant4 m100100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds. This ability is identical to the normal Full Auto, but with a different appearance.

FQN: abl.​npc.​ability.​rifle.​full_auto_blue

Full Auto
18s4s channel30 m90100%

Cryo Blast

Fire a single cryo blast at the target. Has a short cast time.

FQN: abl.​npc.​ability.​rifle.​cryo_blast

Cryo Blast
1.5sinstant30 m80100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 16033471971331446169

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet26_bms_archetype
  • + face_gehelmet26_bms_med_ge_a11_rim
  • Material: face_gehelmet26_heavy_ge_a11impheavy04_u
skincolor
 skincolor_human_non_h25_p
    eyecolor
     eyecolor_human_non_h02_s
      complexioncomp_human_non_c07_m
        Body details
        SlotDetails
        chestchest_armor01_bms_archetype
        • + chest_armor01_bms_med_ge_a11_shld
        • + chest_armor01_bms_med_ge_a11_back
        • + chest_armor01_bms_med_ge_a11_loin
        • Material: chest_armor01_heavy_ge_a11impheavy04_u
        bracerbracer_short_bms_archetype
        • Material: bracer_short_heavy_ge_a11impheavy04_u_v01
        handhand_glove_bms_archetype
        • + hand_glove_bms_med_ge_a11_forearm
        • Material: hand_glove_heavy_ge_a11impheavy04_u
        waistwaist_belt_bms_archetype
        • + waist_belt_bms_med_ge_a11_front
        • + waist_belt_bms_med_ge_a11_back
        • Material: waist_belt_heavy_ge_a11impheavy04_u
        legleg_armor02_bms_archetype
        • Material: leg_armor02_heavy_ge_a11impheavy04_m_v02
        bootboot_tall_bms_archetype
        • + boot_tall_bms_med_ge_a11_shin
        • Material: boot_tall_heavy_ge_a11impheavy04_u
        All NPCs with this appearance (3)