1. Fähigkeiten
  2. bounty_hunter
  3. skill
  4. firebug
  5. incendiary_missile

Brandrakete

explosiveprobe

Brandrakete

Feuert eine Rakete ab, die bei Kontakt explodiert und das Ziel mit <<1>> Elementarschaden entzündet und <<3[%d Sekunden/%d Sekunde/%d Sekunden]>> lang weitere <<2>> Elementarschaden verursacht.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.bounty_hunter.mercenary.innovative_ordnance
  • apc.tutorial.bounty_hunter.powertech.pyrotech.2
  • apc.tutorial.bounty_hunter.mercenary.innovative_ordnance.1
  • apc.bounty_hunter.powertech.pyrotech
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_pyrotech

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
explosiveprobe
Brandrakete
2
explosiveprobeBrennt (Brandrakete) – Regelmäßiger Elementarschaden.
3
explosiveprobe
Brandrakete
4
movementslowedVerlangsamt (Tech) – Bewegungstempo reduziert.
5
cbt_st_assailableAngreifbar (Mental) – Durch Elementar- und körperliche Angriffe erlittener Schaden um 20% erhöht.
6
explosiveprobe
Verbrennung (Eruptive Flammen)
  • [hidden] [0s]
    explosiveprobeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.incendiary_missile.incendiary_missile_fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,061
      - Standard Health Percent Min = (float) 0,021
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,41
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [hidden] [0.1s]
    explosiveprobeEffect #3

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​bounty_hunter.​rad_burns or tag.​abl.​bounty_hunter.​recently_hit_by_ft applied by CASTER
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​inc_missile_dot applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [15s]
    movementslowedVerlangsamt (Tech)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 70%
  • [45s]
    cbt_st_assailableAngreifbar (Mental)
    Durch Elementar- und körperliche Angriffe erlittener Schaden um 20% erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

  • [0s] [not displayed]
    explosiveprobeVerbrennung (Eruptive Flammen)

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET != PRIMARY TARGET
        >

    Perform the following actions:

    • Play appearance epp.bounty_hunter.eruptive_flames.flame_target, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,031
      - Standard Health Percent Min = (float) 0,031
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,31
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0