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  4. firebug
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  6. passive
  7. boiling_point

Siedepunkt

abl_sw_ju_consuming_rage

Siedepunkt

Aktivierst du "Kolto-Überladung", erhältst du "Siedepunkt". Dadurch erhält dein nächster Einsatz von "Thermalertrag" einen zusätzlichen Stapel und wirft Schaden auf Angreifer zurück, oder dein nächster Einsatz von "Schallrakete" heilt Verbündete und gewährt dir 10 % Schadensreduktion.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_pyrotech_mods
  • apc.bounty_hunter.powertech.pyrotech_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sw_ju_consuming_rage
Siedepunkt
2
abl_sw_ju_consuming_rageSiedepunkt – Verbessert nächsten Einsatz von "Thermalertrag" oder "Schallrakete".
3
abl_sw_ju_consuming_power
Duration Increase for Power Yield
4
abl_sw_ju_consuming_power
Duration Increase for Power Yield
5
abl_sw_ju_consuming_rage
Siedepunkt
6
abl_sw_ju_consuming_rage
Siedepunkt
7
sonicmissleSiedepunkt – Höhere Schadensreduktion.
  • [30s]
    abl_sw_ju_consuming_power Duration Increase for Power Yield

  • 1
    • When character takes damage that does not get redirected, not more than every 1 Sek. without tags tag.abl.debuff.damage_over_time and tag.abl.itm.relic.onhit_damage

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 40m to center of TARGET

    Perform the following actions:

    • Play appearance epp.sith_warrior.cloak_of_pain.proc
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,024
      - Standard Health Percent Min = (float) 0,024
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,242
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    abl_sw_ju_consuming_rageEffect #5

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​utility.​not_aoe_healable
        AND
        • If TARGET is alive
        AND
        • If TARGET is a friend of CASTER
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [0.5s]
    abl_sw_ju_consuming_rageEffect #6

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.kolto_missile.kolto_missile_heal_proc, dependent on calling effect
    • Heal the TARGET with Tech for 0,15*BonusHeal + 0,0075*StandardHealth, causing no threat
  • [10s]
    sonicmissleSiedepunkt
    Höhere Schadensreduktion.

  • 1
    • When effect is applied

    Perform the following actions: