1. Abilities
  2. bounty_hunter
  3. skill
  4. firebug
  5. mods
  6. passive
  7. boiling_point

Boiling Point

abl_sw_ju_consuming_rage

Boiling Point

When activating Kolto Overload you gain Boiling Point. This allows your next Thermal Yield to gain an additional stack and return damage to attackers or your next Sonic Missile will heal allies and grant you 10% damage reduction.

Attributes

Conditions

Metadata

Users

Used by
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_pyrotech_mods
  • apc.bounty_hunter.powertech.pyrotech_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sw_ju_consuming_rage
Boiling Point
2
abl_sw_ju_consuming_rageBoiling Point – Improves next Thermal Yield or Sonic Missile.
3
abl_sw_ju_consuming_power
Duration Increase for Power Yield
4
abl_sw_ju_consuming_power
Duration Increase for Power Yield
5
abl_sw_ju_consuming_rage
Boiling Point
6
abl_sw_ju_consuming_rage
Boiling Point
7
sonicmissleBoiling Point – Damage Reduction Increased.
  • [30s]
    abl_sw_ju_consuming_power Duration Increase for Power Yield

  • 1
    • When character takes damage that does not get redirected, not more than every 1s without tags tag.abl.debuff.damage_over_time and tag.abl.itm.relic.onhit_damage

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 40m to center of TARGET

    Perform the following actions:

    • Play appearance epp.sith_warrior.cloak_of_pain.proc
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.024
      - Standard Health Percent Min = (float) 0.024
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.242
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    abl_sw_ju_consuming_rageEffect #5

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​utility.​not_aoe_healable
        AND
        • If TARGET is alive
        AND
        • If TARGET is a friend of CASTER
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [0.5s]
    abl_sw_ju_consuming_rageEffect #6

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.kolto_missile.kolto_missile_heal_proc, dependent on calling effect
    • Heal the TARGET with Tech for 0.15*BonusHeal + 0.0075*StandardHealth, causing no threat
  • [10s]
    sonicmissleBoiling Point
    Damage Reduction Increased.

  • 1
    • When effect is applied

    Perform the following actions: