1. Abilities
  2. bounty_hunter
  3. skill
  4. firebug
  5. incendiary_missile

Incendiary Missile

explosiveprobe

Incendiary Missile

Fires a missile that explodes on contact, igniting the target for <<1>> elemental damage and an additional <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>.

Attributes

Conditions

Metadata

Users

Used by
  • apc.bounty_hunter.mercenary.innovative_ordnance
  • apc.tutorial.bounty_hunter.powertech.pyrotech.2
  • apc.tutorial.bounty_hunter.mercenary.innovative_ordnance.1
  • apc.bounty_hunter.powertech.pyrotech
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_pyrotech

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
explosiveprobe
Incendiary Missile
2
explosiveprobeBurning (Incendiary Missile) – Periodic elemental damage.
3
explosiveprobe
Incendiary Missile
4
movementslowedSlowed (Tech) – Movement speed decreased.
5
cbt_st_assailableAssailable (Mental) – Damage taken from elemental and internal attacks increased.
6
explosiveprobe
Burning (Eruptive Flames)
  • [hidden] [0s]
    explosiveprobeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.incendiary_missile.incendiary_missile_fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.061
      - Standard Health Percent Min = (float) 0.021
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.41
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [hidden] [0.1s]
    explosiveprobeEffect #3

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​bounty_hunter.​rad_burns or tag.​abl.​bounty_hunter.​recently_hit_by_ft applied by CASTER
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​inc_missile_dot applied by CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [15s]
    movementslowedSlowed (Tech)
    Movement speed decreased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 70%
  • [45s]
    cbt_st_assailableAssailable (Mental)
    Damage taken from elemental and internal attacks increased.

  • 1
    • When effect is applied

    Perform the following actions:

  • [0s] [not displayed]
    explosiveprobeBurning (Eruptive Flames)

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET != PRIMARY TARGET
        >

    Perform the following actions:

    • Play appearance epp.bounty_hunter.eruptive_flames.flame_target, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.031
      - Standard Health Percent Min = (float) 0.031
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.31
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0